Most people don't play multistar games in multiplayer, they just take too long. When they do, it's almost always a 5v5, so you don't need to manage everything yourself. Games seldom run over 2 hours, though I've had multiplayer games run up to 4 hours before. They can be a lot of fun and are quite intense.
There are essentially three different varieties of military victory:
The first is a victory of attrition. One side is either killing units faster than the enemy or has a stronger economy to replace them more easily (or a combination of the two). Slowly, the winning side is just going to erode away the losing side. Unless the losing side can do something to turn things around, this will eventually lead to a catastrophic defeat some time down the road.
The second type is a catastrophic defeat. Sometimes, one side is just wiped out by a specific battle and the vast majority of their fighting force was destroyed. While this is sometimes survivable in team games if an ally can come to your aid, it usually decides the game. Even if you could replace your forces, how do you expect to win against an enemy army that already wiped out that army once and has only gotten stronger since?
The final type of victory is a tactical victory. One side has a better defensive position than the other, even though the two sides might still be evenly matched in a literal sense. In a strategic sense one side now has a massive liability that they simply don't have the resources to account for. This usually leads to a war of attrition where one side has an easy time defending and the other side has a hard time defending.
Often times you can win one of these types of victories relatively early. The AI doesn't recognize that it's already defeated and is fighting a futile war. It will often fight a futile war for hours on end after its effective defeat. This is what makes singleplayer games so long. A multiplayer human isn't going to be that way. He's going to make a decisive push and once he feels his victory is assured he will ask you to surrender. If you have some surprise up your sleeve for him, sometimes you can turn things around. If you don't, it's considered horribly bad-mannered to hold out on someone who has effectively won the game.
In team-games, usually the team will decide to surrender if it's losing one of its front-lines but isn't winning somewhere else. It's the same deal; players know when they're beaten, and don't need to fight for hours on end when they've already lost.