Then there's the particle mesh, which is the actual body of the ship.
I spawned it with a particle.
It spawns perfectly, it's oriented fine, ect.
But it's bright white. I can't see anything going on at all, much less nice shiny distortion.
I tried setting the particle mesh to just use the diffuse texture and no spec/bump, but it makes no difference. I tried loading the B5 Omega's da/nm textures on it and it makes no difference.
...
Sorry for the delay but i have not a lot of free time for try resolve problem now...
Let's begin by the end... if you use the star shader, only a RGB cl is used... no da and no nm...
Edit : maybe you can try a other fx... edit your particule effect, change the GS_Star.fx by GS_ShipPhasedOut.fx ... these last have moving texture too along with teamcolor, normal and selfillumination...
Now, for the model being bright white, it can be related to your .mesh used with the particule effect ... usually, for ship, you have in the .mesh :
Diffuse ffffffff
Ambient ffffffff
Specular ffffffff
Emissive ffffffff
Glossiness 50.000000
but for the star shader, you need a .mesh with :
Diffuse ffffffff
Ambient ffffffff
Specular ffe5e5e5
Emissive ff000000
Glossiness 16.000000
like your can see, specular, emissive and glossiness value are lowered in case of star...
There is some other problems to resolve but soon of later, i will have the effect that i wish !!!