Hey all, I have a little question for you. I am trying to create a new kind of mine for my race, and I'm a little stuck... Basically, its a heavy, frigate-sized mine that pops out of phase when an enemy is detected within its range, fires a quick pulse from a heavy laser cannon, and then explodes. In more depth, I would like it to do these things;
1) Be built from the frigate factory as a mobile, phase-capable frigate-esque ship (unarmed).
2) Be capable of becoming one of two types of mines (a-la Advent mine transformation) - Pulsar, and Temporal.
3) Have a cannon (ability or weapon) that automatically fires on the first enemy in range - One shot only.
4) Have the mine detonate immediately after firing its cannon, as if the strain of using such a powerful weapon overloaded its systems.
To work the way I have been hoping it to, the mine MUST fire its weapon before exploding, and MUST explode after firing, whether or not there is an enemy in range of the explosion's AOE.
The mine works fine constructed as a planetary module like the TEC mines, but then cannot move out of the gravity well. If built as a frigate, it cannot use the ConvertFightersToMines ability, because it isnt a fighter in a squad, but if made a fighter, cannot Phase jump and cannot be built from a frigate factory. I also cant get it to use a weapon in the way I want it to, so if anyone has any ideas on how to get any of the four criteria above to work, please post how-id be much obliged. Thanks!