Well, I just tested my above idea (not that anyone seems to be taking any note at all of it...) by playing against myself (I switched back and forth until the AI did what I would have done for the Advent.
I haven't done a test with fleets, but with capitals alone, I sent the Kortul in to attack the Halcyons. I then proceeded to stick my Skirantra behind it. These are the statistics of the ships I used:
-Vasari-
Skirantra: level one, Repair Cloud only
Kortul: level two, Disruptive Strikes and Jam Weapons.
-Advent-
Halo 1: level one, ADA only
Halo 2: level two, ADA and Telekinetic Push
I also had a Repair Platform and Hangar with Phasic Trap which I turned on and off periodically* to see the effect of each. The result* was that with Repair Platforms, both the Kortul and the Skirantra will survive while both Halcyons will die. Without repair platforms, the first Halcyon will die and the other will follow, but only after the death of the Kortul.*
Also, it should be noted that just before the death of the first Halcyon, the Skirantra levels up due to experience gained from killing enemy SC. I put this point in MPA. After the death of the first Halcyon, the second follows shortly as the Vasari gain air superiority. Upon the death of the second one, the Kortul levels up.
In other words, the Vasari win in a battle of caps alone. This seems to support my earlier belief from earlier that such a strategy would work. Low and behold it did, for this reason, I more strongly urge someone who plays online to give this a shot as there is now evidence supporting my theory.
*Disclaimer/Further Information:
Now, because I did alternate turning these things on and off, I am admitting that there could be some room for error, but I believe it to be small. Originally, I had everything on autocast. Eventually though, I started using the abilities individually to greater effect. After the first bit though, I deactivated the hangar. I left the Repair Platform online until about when the first Halcyon had 50% hull left. The following are points I would like to make clear so as to prevent over-excitement:
- I played against myself, and thus it may not be as effective as two humans (this is why I am requesting a test)
- It is apparent that should RP's not been used, the Kortul surely would have died when the second Halcyon had approximately 50% hull left.
- Phasic Traps appeared to have very little effect on gameplay for what they did. Jam Weapons was far more influential to giving the Vasari air superiority. This is likely this way however due to my keeping of my fighters stationary even while PT is active, so essentially, it did nothing.
Now, the following points I would like to make clear to prevent underestimation:
- Jam Weapons proved extremely helpful and prevented the Advent from capitalizing on their SC count advantage.
- Repair Platforms are shown to be extremely helpful.
- Disruptive Strikes quickly knocked out the Advent's AM levels, neutralizing TKP.
Essentially, what it comes down to, is this was a preliminary test. It does show however, that by being on the defensive (aka using repair platforms), you can vastly increase chances of success. I would like to reiterate, that this is no longer just theorycraft. This now has evidence behind it, so I suggest putting this theory to a full test between two online players.