I played in tons of online games and watched replays from tons more. It always seems the technology level never gets that high. You never see a lot of interesting late techs come out in a game. Are people really so happy with just scout spam, lf spam, lrf spam, illum spam, etc? Can we say BORING? When can we see some subverters or phase gates? Returning Armada? Antimatter rechargers? Superweapons? I'm not saying I've never seen something like a superweapon in online MP (pbhead has a replay), but I will say I can count the times on one hand.
I've put some thought into this issue, and it seems to me that the crux of the biscuit is the number of players relative to map size. In other words, games are configured so that maps are generally crowded, therefore players bump into each other early in the game and begin fighting. They are so busy with each other and consuming so many resources in their fights that they never have the ability to tech very high.
I propose that we test out a new game configuration. Instead of the ratio of 10 players on an 80-something planet map, how about toning it down to perhaps 8? What I'd like to see is for games to still be as quick and brutal and short as people seem to like in online MP, but for there to also be enough room for a few people to tech up to some interesting units and technologies.
I am not anti-rush. I am not anti-"fast games" if that's what people want to play. I am not anti-fierce cutthroat competition from the get-go. I am not advocating that games go on and on for hours on end. It just seems to me that we could have all of that, but also try to throw in the more inteesting elements of the game.
Anyone else agree?