There are 3 relevant lines in the player.entity GameInfo file: 
hudSkinData
     loadScreenCharacterBrush "LoadScreenCharacterFourth"
and the last two lines: 
playerThemeGroupName "PlayerFourth" 
playerPictureGroupName "PlayerFourth"
I must assume that these relate to the following files in the Window folder: 
LoadScreen.brushes 
PlayerFourth.playerPictures 
PlayerFourth.playerThemes
which in turn relate to the textures: 
Startup_Loadscreen0_MOD.dds 
Player_Portrait_Large_MOD.tga 
Player_Portrait_Small_MOD.tga 
Player_Portrait_Window_MOD.tga 
Player_Portrait_Button_MOD.tga 
RaceLogos_MOD.tga
Now... The LoadScreen and playerPictures file and textures, once modified, work just fine. However, I keep failing to make a new .playerThemes file for the new race. Even if all I do is copy PlayerTech.playerThemes and rename it (letting it still point to the default RaceLogos.tga texture), all I get for icons are solid color boxes. Actually going all the way, making the new RaceLogos_MOD.tga, and pointing PlayerFourth.playerThemes at that does not work either. 
Has anyone successfully used an additional texture for playerThemes? How does one do it?