It's weird. I've gotten a couple of different results depending on whether I'm messing with the smoothing groups in "Edit Poly" or just the "smooth" modifier under Editable Mesh.
The model itself definitely has a faceted look, but when it's ported into Sins it's much smoother. One part in particular bothers me; a portion of the lower saucer on the ship is depressed upward, creating a very angular multi-level look in the original model. Once I export it and either add it into the game or re-import it, that depressed section of the saucer no longer as a multi-tier look, but is instead sloped.
I can achieve that same result manually by smoothing the model out, but I'm stumped because I've not set up any kind of smoothing effect and have even gone as far as to apply a smoothing effect with an angle tolerance of 0 or 1 degree.
The end result is an unaturally smooth model that creates ugly shadows and lighting effects.