IF you use lfs (note the big "if") it will more than likely be in the late game as advent, just for the anitmatter transfer ability, or in the ealry game to help your first cap colonize.
Okay i can see hit and run working tho if you can spare the ships to do it and the resources to buy the cap with to go strike somewhere that is way past your front with the other player but then again is the damage they can do worth the price you're paying? Do you really need a marauder for that?
Grtz,
Flipkik
Oh F#ck it it's a fixit thread.
Carrier based hit-and-run strats with bombers can be effective against lightly defended resource worlds, and bombers will take out structures much faster than a marauder. You could have both, but i have not tried it or seen it done.
So, no, you don't really need a marauder for that.
Marauders cannot take out structures fast enough to cripple an economy and they have very little place in a combat fleet... They are support ships through and through and they even suck at that.
I think a redesign, not a rebalance, is in order.
It should be able to slow down enemy ships, allowing it to get away. You could use two marauders, one to attack a planet and another in another grav well to slow down reinforcements.
It should be able to kill the population of a planet, if not the planet's health.
Suspend trade, something like embargo.
The Phase lane ability is good, but getting a marauder to lv 6 is hard.
Repulse would actually be a good ability for this ship...