I've been trying to create a blackhole that will damage ships over time in its gravwell... Here are copy of my entity files.. Anyone have any Suggestions on why its not working?
-Aaron
TXT
entityType "Ability"
buffInstantActionType "ApplyBuffToTargetsAtOrbitBody"
instantActionTriggerType "AlwaysPerform"
buffType "BuffBlackholeDamage"
targetFilter
numOwnerships 0
numObjects 2
object "CapitalShip"
object "Frigate"
numConstraints 0
maxTargetCount
Level:0 -1.000000
Level:1 -1.000000
Level:2 -1.000000
effectInfo
effectAttachInfo
attachType "Invalid"
smallEffectName ""
largeEffectName ""
soundID ""
needsToFaceTarget FALSE
canCollideWithTarget TRUE
moveThruTarget FALSE
isUltimateAbility FALSE
maxNumLevels 1
levelSourceType "FixedLevel0"
aiUseTime "Invalid"
aiUseTargetCondition "Invalid"
isAutoCastAvailable FALSE
isAutoCastOnByDefault FALSE
pickRandomPlanetToExploreForAutoCastTarget FALSE
ignoreNonCombatShipsForAutoCastTarget FALSE
onlyAutoCastWhenDamageTakenExceedsPerc 0.000000
useCostType "Passive"
researchPrerequisites
NumResearchPrerequisites 0
nameStringID ""
descStringID ""
hudIcon ""
smallHudIcon ""
infoCardIcon ""
TXT
entityType "Buff"
onReapplyDuplicateType "KeepOldBuff"
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 0
numPeriodicActions 0
numOverTimeActions 1
overTimeAction
buffOverTimeActionType "DoDamage"
damageRate
Level:0 20.00000
Level:1 0.000000
Level:2 0.000000
damageAffectType "AFFECTS_SHIELDS_AND_HULL"
damageType "ENERGY"
isDamageShared TRUE
numEntityModifiers 0
numEntityBoolModifiers 0
numFinishConditions 1
finishCondition
finishConditionType "EnterHyperspace"
Note left string data out for testing.