I have almost completed this mod. Before I upload it or anything, I'd lik to know what everyone thinks of the changes I made. It's a long list:
Universal
Siege and Antistructure frigates now have heavy armor
Carrier speeds increased to 550
colony frigates' colonize ability antimatter cost reduced to 20, cooldown reduced to 60
ability to capture neutral resource extractors antimatter cost reduced to 10, cooldown reduced
to 30
colony frigates' antimatter restore rate increased to 1
Advent and Vasari PJIs, utility structures, and utility structure upgrades are now in defense tree
PJIs have been moved down one tier for Advent and Vasari; cost remains the same
Advent
Energy absorb- armor increased to 2/4/6 per level, antimatter
from damage increased to 10%/20%/30%
Antimatter Detonate Duration increased to 10/20/30, dam/sec increased to
60/50/50, cooldown increased to 20/25/32
Animosity Max. targets increased to 16/48/64
Cleansing Brilliance duration increased to 10 secs, damage/sec increased to 400
Malice cooldown/duration increased to 15 secs, dam. propogation percent
decreased to 20%, max. targets increased to 16/32/48
Adept Drone Anima now givees 2/4/6 extra fighters
Progenitor's colonize development discount reduced to 25%/40%/50%, duration reduced to 180/360/600
Radiance max speed reduced to 500, Beam range increased to 5500, laser range increased to 5000
Halcyon max speed increased to 530
Progenitor max. speed increased to 500
Rapture Max Speed increased to 570, acceleration increased to 110, beam range
increased to 5500
Revelation Plasma/Laser range increased to 5200, max speed increased to 550,
acceleration increased to 110
Meteor damage increased to 800/1200
Suppression and Perseverance are now AoE abilities
Siege Frig build time increased to 90, cost decreased to 520 creds,
80 metal, 45 crystal, 5 fleet supply, hull points increased to 560,
shield points increased to 600, armor increased to 4, bombing damage increased to
33, weapon damage increased to 48, antimatter reserves increased to 150, restore rate
increased to 1
Guardian shield points increased to 1900, armor decreased to 1, hull points decreased to 625
Iluminator antimatter reserves increased to 200, restore rate increased to 1, speed
increased to 600, acceleration increased to 180, shield points increased to 675, hull points decreased
to 480, range increased to 5750
Disciple antimatter restore rate increased to 1,hull points increased to 420,
shield points increased to 450,
max. speed increased to 950, acceleration increased to 220
defense vessel range decreased to 3600, damage per bank increased to 30,
antimatter points increased to 200, restore rate increased to 1, shield points increased to
685
anti structure frigate antimatter reserves increased to 300, restore rate
increased to 1, armor points increased to 3, cost decreased to 910 credits,
125 metal, 60 crystal, 12 fleet supply
Illusion abilty antimatter cost increased to 150, duration
decreased to 40, cooldown decreased to 60
defense vessel & Solanus Ajudiciator have new ability: "Divine Vengeance" decreases
weapon cooldown by 20%, increases to hit chance by 25%, increases weapon range by 10%
Purge Vessel has new ability: "Divine Favour" decreases bombing cooldown by 30%,
decreases damage taken by 25%
Destra max speed increased to 635, weapon cooldown decreased to 4, damage increased to
100 (DPS increased to 25), shield points increased to 925
TEC
Adaptive Forcefield- Phase missile block increased to 35%/65%/85%,
damage reduction increased to 10%/25%/45%
Flak Burst damage increased to 45/60/75
Targeting Uplink accuracy boost increased to 10%/20%/30%, now grants
damage boost of 5%/8%/10%
Incindiary Shells dam/sec increased to 45/67.5/90, duration decreased to 1
Gauss Cannon damage increased to 880/1200/1650, range increased to 5200/5500/5800,
antimatter cost reduced to 65/70/75, cooldown increased to 8/7/6
EMP damage increased to 200/400/600
Magnetize max fighter targets increased to 16/32/48, damage per
fighter impact increased to 100, no longer finishes if all fighters destroyed
Heavy Fighters armor bonus increased to 2/4/6
Kol Max Speed decreased to 500
Sova Max Speed increased to 580, acceleration increased to 120
Akkan max speed increased to 500
Dunov max speed increased to 570, acceleration increased to 110
Marza Max Speed increased to 550
Siege Frig cost reduced to 300 credits, 20 metal, 5 crystal,
3 ship slots, build time increased to 60 secs, armor increased to 3
Garda range increased to 4100, damage per bank increased to 25
Ogrov cost decreased to 520 credits, 130 metal, 65 crystal,
8 fleet supply, build time reduced to 45 secs, armor points increased to 4
Cluster Warheads max. targets increased to 20, range increased to 1600, damage
increased to 30
LRM frigate max speed increased to 580, range increased to 10500
Kodiak max speed increased to 620, armor increased to 6.8, hull
points increased to 1250
Cobalt armor increased to 3.5, damage increased to 68.75 (DPS increased to 12.5)
Ogrov and Garda have new ability: onslaught- disables engines and increases rate of fire and range
Vasari
Nano disassembler damage increased to 35/30/35, armor depleted changed to 3/6/8
Volatile Nanites death damage increased to 800
Phase Out Hull and Gravity Warhead switched
Distort Gravity now grants immunity to Hyperspace Disruption
Phase Missile Swarm damage increased to 300/500/800, chance to bypass shields 5%/15%/25%
Power Surge Shield Regen Rate boost increased to 95%/160%/245%,weapon cooldown reduction
increased to 40%/75%/125%
disruptive strikes antimatter removed increased to 15/25/40, ability cooldown penalty
increased to 20%/30%/50%
Kortul max. speed increased to 550
Skirantra Max. Speed increased to 600, acceleration increased to 120
Antorak Max speed increased to 625, acceleration increased to 125
Vulkoras max. speed increased to 550, acceleration increased to 120
Jarrasul Max. Speed increased to 480, acceleration increased to 120
Siege Frig cost reduced to 400 credits, 60 metal, 30 crystal, 5 ship slots,
bombing damage increased to 29
Sentinel's Charged missiles range increased to 1250, sentinel range increased to 4500, dam/bank
increased to 30
Assailant charged missiles range increased to 3000, max targets increased to 16, damage
increased to 20
Assailant max speed increased to 600, damage decreased to 66 (DPS decreased to 11)
Enforcer max speed increased to 650, acceleration increased to 135
Ravastra damage increased to 56 (DPS increased to 14)
Skarovas shield points increased to 755, armor increased to 5 damage increased to 99 (DPS increased to 22)