Sorry about the long absence, was on vacation. Anyway, thisis wat I did:
entityType "Buff"
onReapplyDuplicateType "PrioritizeOldBuffs"
buffStackingLimitType "ForAllPlayers"
stackingLimit 1
allowFirstSpawnerToStack FALSE
buffExclusivityForAIType "ExclusiveForAllPlayers"
isInterruptable FALSE
isChannelling FALSE
numInstantActions 0
numPeriodicActions 1
periodicAction
actionCountType "Infinite"
actionIntervalTime
Level:0 6.000000
Level:1 6.000000
Level:2 6.000000
buffInstantActionType "ApplyBuffToTargetsAtOrbitBody"
instantActionTriggerType "AlwaysPerform"
buffType "BuffDestabilizeHyperspaceTarget"
targetFilter
numOwnerships 1
ownership "Enemy"
numObjects 2
object "CapitalShip"
object "Frigate"
numSpaces 1
space "Normal"
numConstraints 0
maxTargetCount
Level:0 -1.000000
Level:1 0.000000
Level:2 0.000000
effectInfo
effectAttachInfo
attachType "Invalid"
smallEffectName ""
largeEffectName ""
soundID ""
numOverTimeActions 0
numEntityModifiers 0
numEntityBoolModifiers 0
numFinishConditions 0