Clash of the Titans
In general: Now, about the mod itself. My mod will be for entrenchment 1.041 and the goal is to change the feel of the space battles to make them more epic and fun.
Capital ships have become… capital?: One of the problems I had with the game was, that capital ships didn’t feel that capital, but more like a buffed frigate. I am planning on changing this by increasing the hp, shield, damage (not carriers), logistics and resource cost, regeneration and experience (both required for level up and given for destruction) 10 times. Also the increase on level up for damage will be + 25 % now.
Carriers have become airborne: Instead of raising the weapon damage, I thought that I would finally make capital carriers become carriers. So instead of the weapons, I will be raising the amount of squadrons the carrier can have and get on level up. Right now the increase is 10 times (I used 10 times higher/lower a lot as it gave a good scale difference and is easy to calculate with), which means that it will start with 20 and then it will increase with 5 for each level up.

Seems like there is some problems with some of the links for the pictures
Who says quantity isn’t more fun then quality?: In order to counter this the resource cost, and build time havebeen lowered 10 times for frigates and cruisers while logistics have been increased 10 times*. Some exceptions for this though is Scouts, colonizers and trade ships which will change like Capital ships. The reason for this change is, that this will make a good difference between Capital ships and frigates while still maintaining the original balance.
* This was my original plan, but after trying to make a full scale army I had to put the logistics down.
Meet the epic three: After getting familiar with editing the entity files I thought I would go a step further and implement one epic unit for each faction. Epic units is the biggest units you will meet (atleast in this mod
). They all have their strengths and in a later version I will make some anti-epic frigates. In generel they are 5 times (I thought 10 would be too much this time) then a capitalship or around the same level as a fully upgraded starbase. They are really slow in both angular thrust (turning) and linear thrust (moving forward) making flanking a possible strategy. Also they don't regenrate antimatter over time. Instead they get antimatter as they deal damage or through other alternatives (like suns). Here is a fast description of each:

TEC – Thor Dreadnaught
This bombardment vessel specializes in area of effect damage (including 2 of its main weapons). Strength: a lot of weaker units. Weakness: very tough units.


Advent – Alpha Carrier
Alpha is the beginning and its omega squadron will be the end. Specialize in long range weapons and support. Strength: support and long range weapons. Weakness: no specialized strength.


Vasari – Deamon Annihilator
Using technology by a bannished branch of the Vasari, doe to their knowledge being to dangerous (as in destroying a solar system). Strength: destroys anything that can be destroyed. Weakness: this includes your own units, structures and planets.
Credit for models go to Kiedjor and yes he has allowed me to use them.