I am not sure about the release time yet as I have two midterm exams next week and some abilities aren't as cooperative as I would wish. Here are some details of the epic/titans which hopefully will make the wait harder
:
The Thor:
- Weapons: Bombardment cannons for front and back damage, rocket launcher for front and rapid firing flak guns at the sides. It can target 14 enemies at the front, 6 at the back and 8 on each side. The bombardment cannon and rocket launcher will only deal 80/5 sec and 100/8 sec damage respectively though they deal AoE (area of effect) damage in a radius of 500 and 700 respectively. Their range will be 4500. The flak cannons can't deal AoE, but they can target enemy fighters, deal 1500 damage/secand and their range is 1500.
- Abilities: Torpedo barrage (will launch a volley of torpedoes which deal AoE), Improved Propulsion (increase the range of weapons by 10 % each level), Stuffed explosives (increases the AoE damage of weapons), WMD shell (fires a shell which creates a huge explosion dealing 3000 damage (a level 1 capital ship have around 50000 shield and hull) to all targets in currently 5000 radius, the antimatter cost will be the same as the max for a level 6 Thor).
The Alpha
- Weapons: Flash beam for front, web beam for front and at level 6 stellar artilery for front. All of them can only target one target at a time. The flash beam's range is 7500 and can target fighters, if it shoots on a fighter it will start a chain destroying other fighters within 5000 range, the damage is high enough to kill a frigate with a single shot, but it only shoots every 15 secound. The web beam is a beam dealling a trementios 20000 damage, however it will be dealt over 200 secounds meaning it "only" deals 100 damage/sec. It has 2 abilities that makes it the most powerfull of the 3 epics close range attack. Every 5th secound the weapon will refire meaning every time another 100 damage/sec will be added and this will then cap after 200 secs dealing 4000 damage/sec at level 1. The other abiltiy is that ships getting "caught" in the wep will have their linear engines disabled. The stellar artillery can intercept phasejumping enemies though the damage will be so-so (still working on it).
This will also be the only epic unit that have strikecraft, and it has lots of them (they do require antimatter so don't go suicide with them).
Phalanx Omega fighter squadron: Will have same damage as normal strikecraft, (a lot) higher acceleration, 15 hull and 45 fighters.
Paladin Omega bomber squadron: Same damage, only 700 linear speed, 150 hull and 35 bombers.
- Abilities: Healing debris (will repair all friendly units within a 10000 radius with 15 hull per level in 20 secs), antimatter detonation (will destroy 300 antimatter each level from the target and the targets around it, radius also increase each level), omega squadron (will increase its own strikecraft hull with 200 each level, damage with 1000 % and 500 % extra, and regeneration each level within a radius of 10000), Stellar artillery (one salvo will be fired every secound against a target within 500000 range (sadly it can't target other gravitywells, but hopefully it will target phasejumping enemies)).
The Deamon
- Weapons: Overcharged beam for front, Wave for front and kenetic shield any direction. The overcharged beam will be able to destroy a level 1 capital ship with one shot, though it will take a long time to reload, it also deals an AoE which damage anything within a radius of 10000, especially note anything, every shot will basicly be a countdown for the battle. The wave cannon will have a low dps and will act as a damage dealer while recharging the beam. The kenetic shield is not a shield that protects, but destroys. 2000 damage/sec will be dealt to anything within a radius of 2200 of the Deamon. So don't make it join an army or it will become an one man army.
- Abilities: Charged weapons (in contrast to all other capitals the Deamon's weapons will only increase with 5 % each level, while this ability increases the damage by 30 % each level (might change)), Supercharged siegeturret (will deploy one extra super siege turret each level. These siege turrets can fire the overcharged beam of the deamon, though the overload will destroy the siege turret in the process so use the shot wisely), Vacum (empties the space around the Deamon sucking in all surrounding units, the radius will increase each level. note that lighter units will be pulled so powerfully that they will be forced far out of the gravity well and will need some time to navigate back), Fussion core (this will increase most capabilities by 10 %, it also has a hidden ability though I will let that be a surprice
).