well, I've decided for the Assailant it will still have 5 abilities, but they will be as follows-
Phase Rift Assault (much like the Nanite bombs on the Egg, but less devastating)
Deploy Gravity Mines (deploys 7 instead of 10)
Phase Assault Cloak (can still move/fire/jump while cloaked, hence the 'Assault' part)
Create Phase Rift (much like the Antorak's Phase Stabilizer ability)
and a specialized, longer-ranged version of decloak mines. The reason it won't ignore PJI's is because it's supposed to get behind enemy lines with the help of a Kostura, and then wreak havoc.
There will also be a Strike Carrier, similar in purpose to the Kintora; it will be the Vatornas Transporter
Phase Manipulator SCs would only be on the Kintora&Vatornas. Their ability is also small ranged, so you have to be careful and make sure you don't send them against flaks or Kols.
Additionally, I wondered if the Kintora should be 'Assailant', 'Ruiner', or 'Marauder'.
which you like better?-
Kintora Assailant (current)
Kintora Ruiner
Kintora Marauder
also, Karrastras now have more health and 'medium' armor (now their useful, yay). The Vanatoraks have more hull/shield armor points, and will also use fighter movement. So will the Antorak (tweaked it's ability to move)
any pointers on resizing the Orkulus mesh would be nice, as I'd like to make it smaller (like cap sized), and have it be the 'Orkulus Devastator' super-battleship. Expensive, but potent.
Tidbit- Kintoras are based on Antoraks. But they have no pulse beams, instead they get shield-bypassing disintegrators.