I saw another thread on it, and I edited my last reply to have this info in it. However, I don't think it'll ever get read, so I've decided to post it in its own thread.
These are the modifiers for the Vasari Jikara Navigator's 'Phasic Cloaking' ability-
numEntityBoolModifiers 7
entityBoolModifier "CannotBeDamaged"
entityBoolModifier "DisablePhaseJump"
entityBoolModifier "DisableLinearEngines"
entityBoolModifier "DisableAngularEngines"
entityBoolModifier "DisableRegeneration"
entityBoolModifier "DisableWeapons"
entityBoolModifier "PhaseOut"
I assume that removing the 'DisableLinearEngines', 'DisableAngularEngines', and any others which would impede movement and reducing the 7 to 5 or 4, you would have the ability to move it around.
Here's the modifiers for the Vasari Antorak Marauder's 'Phase Out Hull' ability-
numEntityBoolModifiers 10
entityBoolModifier "CannotBeDamaged"
entityBoolModifier "DisableAbilities"
entityBoolModifier "DisableConstruction"
entityBoolModifier "DisableModuleFunctionality"
entityBoolModifier "DisablePhaseJump"
entityBoolModifier "DisableLinearEngines"
entityBoolModifier "DisableAngularEngines"
entityBoolModifier "DisableRegeneration"
entityBoolModifier "DisableWeapons"
entityBoolModifier "PhaseOut"
Much the same way with the Jikara's Phasic Cloaking ability, the above suggestions will likely work as well. However, here you'll not that it has a few that might not make sense. This is because the Antorak's Phase Out Hull ability can also work on enemy ships/structures/starbases. Hence, the 'DisableAbilities/Construction/ModuleFunctionality' lines.
I am not sure that this will work, but I think that it would.