Yes, change the name from "null" to "ability", "weapon", "exhaust" and so on. Don't forget to add the prefix eg. "P001- weapon-0". If you want to have several weapons of the same type, say for example 3 Autocannon weapons on you model, make 3 nulls. The first 1 call "P001-weapon-0", then position it where you would like it on your model. The 2nd call "P002-weapon-0", then put that where you want it. The 3rd will be "P003-weapon-0".
Remember that you have, in this examples case, alocated "Autocannons" to weapon-0. So in the entity file for the ship you will need to make the first weapon "Autocannon". So on and so forth to the other weapon types you alocate to weapon-#. (You are allowed 3 weapon types, each of which can have numerous weapons).
Also take into account you only have a certain amount of nulls that can be allocated to a ship all up, and some of these must be used(Center for eg.). I think for capitals it is 60, I'm not sure about frigates.