Anyway, GPG is aware of the crash problems. For those people who have them, it happens a lot. Other people (most people) it never happens.
The remaining "crash" seems to be due to some weird decompression error from LUA files. That's what's being worked on.
A lot of people assume wrongly that there's a "ton of bugs" (in terms of things that crash teh game) that are universal rather than a single "bug" that occurs on a specific hardware/software configuration.
I can say, the game NEVER crashes on us here and the reason GPG hasn't already fixed it is that it doesn't happen there either.
Thats kinda hard to swallow. I've ran this on two different machines and experienced equal abbort boxes, error codes, and just suddenly locking up on both of em. I have a friendslist of around 30 people, and I don't know of a single one of them that has no crashes or lockups, and we all have pretty different machines and configurations. Some do have it less than others, to a point where it does become virtually non intrusive, except for when it does happen of course. It's hard to immagine that the problem is with a single bug racting to a specific factor all of these computers have in common.
I will say that the crashes/lockups/etc only happen after duration playing for most of the people I play with, or talk to about it. That is, it rarely just locks up on your first game or two. But a string of several games seems to increase the odds of this happening. I have one friend who can't host 5v5s because it crashes out every 2-3 games, where as others can host without problem but still suffer from random crashes and abort codes.
I've also observed on atleast 3 occasions where a match just hangs at the screen, and as it turns out, someone had an abort code and as soon as they accepted it, they d/ced from the match and the rest continued. I've only known it to be related to the abort code for 3 occasions because on those 3, it was someone on my friendslist who had the abort box pop up.
It's just hard to immagine a common factor for all the scenarios that cause a crash or lockup. My old machine was completely different from this one, barring one thing, a Windows OS. I ran XP on the old one, and Vista on the new, but both are comrised of completely different hardware and no similar software except for Pidgin and Firefox (so far). No drivers are the same, completely different chipsets and vid cards (ati from nvidia), etc. It's hard to immagine that as many people are having this problem have any more similar a setup to mine, than I did to my old computer.
You know a lot more about it than I do, not disputing that or trying to challenge you. It's just, as I'm sure you know, the marketing and development teams and their PRs have become so ready to deny any potential faults or problems and try to shuck responsibility. And they often try to pass that onto the consumers, blaming configurations, or certain incompatabilities, or whatever else. And its probably true a lot of the time, just like it may be here. But what kinda machines are you (the development community in general) testing these games on? I mean my new system is a pretty typical setup, one you would ecpect to be at the forefront of upper mid ranged gaming systems. I really am curious to know what type and how many machines are tested on in the QA time of a PC game. I've always wanted the chance to ask a developer what he/she considered the typical setup to be, just because so many games are so bug ridden, and a lot of them fall back on those compatability issues. It's a natural process of the development cycle, I understand that. And I know its harder to account for that on PCs than the other media forms since they are a static system of the same components.
My two pcs are so different in hardware/software setup that its just hard to fathom that one incompatability bug is able to cause this kind of stability issues. I'm also curious to know if your statement about most people not crashing is an assumption or fact based off of data (And if its data, hopefuly not just the small bank of test computers that apparantly don't crash for ya'll or GPG). I talk about this in the game lobbies quite often, and I've never had anyone, anyone at all, say that they don't crash or don't have issues with the game.
Anyway if ya'll open a thread or something asking people to post dxdiag, info, and 'what was going on stories' or such about systems, but only systems that are crashing, would that help you (GPG) pinpoint the problem?
Oh, also, several people I used to play with were more stable, as in rarely crashing, but the last patch made them start having a lot of crashes, especially when trying to host. Just a little more info from what I've experienced, incase it intrigues or gives any insight (doubtful, and I know you've heard elswhere most likely, but it does add more to the specific configuration bug to think about).