The way it works is Sins uses the three .dds files to tile on top of the UV mapping applied to a mesh. So assuming your .dds files are correct (i.e. its not corrupted or it was created with the .dds plugin), and your mesh is correct then the likely cause of the problem is not having UV mapping on the mesh.
I haven't done it for a while tbh so others can give you more detailed advice but in essence thats the reciepe for success.