Welcome to the WIP thread for Star Trek: Sacrifice of Angels 2
News, and Mod announcements for SoA 2 will be posted here on the main topic as it happens. Only post topics concerning the Entrenchment version of SoA 2.
The goal of this project is to bring Star Trek to Sins of a Solar Empire. The way the original SoA mod did it for Homeworld. We are using many assets from SoA1 plus some original, and 3rd party work from the finest artist of the Star Trek Mod Community.
SoA 2 versions 0.01 to 0.03 were succesful in accomplishing the task of determining what gameplay features we need for the mod. Now that Entrenchment is here it is time to bring SoA 2 into the expansion, and incorporate all of the expansions features. Like Dynamic ship movement. Research, Functional Starbases, and More ship types for each faction.
The Pre-Entrenchment version of SoA 2 will no longer be supported, and it will no longer be updated. As of sins patch 1.18 SoA2 for Pre-Entrenchment is considered DEAD. We will only support the Entrenchment version of the mod from this point forward. The same fate will happen to the Entrenchment version of the mod once Diplomacy is released.
The current version of the mod is SoA 2 0.3e.102 download it here
SoA 2 0.3E.102
SoA 2 0.3e.102 is essentially a fixed version of 0.3e.101
The Readme has been updated so check it out.
Here is an Alternate Filefront link
SoA 2 0.3e.102 @ Filefront
You must have Entrenchment patched to version 1.041 to run this mod. There is no need to convert it with Harpo's tools
There are still crash issues being reported with this build of the mod. We are currently rebuilding the mod from scratch to fix these issues
Next update 0.3e.9 will be a complete rebuild, and overhaul of the mod.
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To celebrate the 10th anniversary of Homeworld the remaining members of Trekmods have released the final version of the original Sacrifice of Angels mod for Homeworld. See how it all began, and see how it evolved into SoA 2. See the original SoA mod.
The Original Sacrifice of Angels Mod
You will need the original Homeworld game patched to 1.05 to run the SoA mod.
Extract all contents of the zip folder into your Homeworld directory
Planned Multiplayer Games
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TBA
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Team Meeting
TBA
Time: TBA
Videos:
Defiant Test
Dynamic Movement test
A lot of work went into the Entrenchment version of this mod. Literally a full reconstruction of the mod from scratch was required. However, The mod is far from complete. There are still models, and factions that need to be added, and/or replaced. This release like all of the previous releases is a "work in progress" release. Many updates, and changes will come as time progresses.
Playable races in SoA 2 version 0.3e.102 will be the Federation, and the Klingon Empire. Other work in this version includes ships getting dynamic fighter style movement, and customized research trees. Future versions will add in the missing factions from 0.03c, address other issues, and bring more into the mod.
Update 0.3e.9 Will have all of the "Original Sins" 0.03c factions back. The Federation, Klingons, Romulans, and Dominion (with Breen support units, and Cardassian battle thralls). Essentially 0.3e.9 will be in the same state for Entrenchment that 0.03c was for Original Sins. Updating to Entrenchment, and fixing what the related Entrenchment patches broke really set the mod back, and costed us valuable time fixing problems when we could have been adding structures, and research to the mod. We basically moved backwards. Untill now.
The Borg are intended to be added in a later update as a playable faction.
FAQs
Will the ships use dynamic or fighter style movement? Yes, all ships will use the fighter style movement except for the larger Borg ships.
Will the Elite Units (Capital ships) have abilities? Yes, right now they each have place holder abilities until we finish other work.
Will the tech trees be changed from the original trees? Yes, this has already been worked on, but is still a WIP.
Will the Romulans, The Defiant, and some Klingon ships be able to cloak? Yes they will. The Cloak ability is still a WIP, but it is much better than the 0.03c test cloak.
Can the Borg use transwarp conduits? Yes. That too is being worked on. The Borg will use modified phase gates to simulate its transwarp ability.
Will the Borg be so powerful that it will be sick? Ummm.. No. They will indeed be powerful, but balanced. You will still need a fleet to take out a standard cube, but not a "huge" fleet.
Can I help out the SoA 2 Team? Of course you can. After this version is released we will be accepting bug fixes. Also Community Contributions (ships, abilities, etc.) will be accepted after the core work is done (all races in and balanced). If we like what you submitted, and/or it improves, or fixes the mod we will use it in our next update, and YOU will get the credit. All Community Contributions MUST be in mod format (Folder\File. Example: Textures\Hyperspace.dds, or Gamedata\PlayerFederation.entity). All contributions MUST be Developer.exe error free, and working in game before you send them.
Please send Community Contributions to:
SoA2Contributions@hotmail.com
Debugging site for posting and tracking bugs, errors and problems or enchancement requests. Help us make a better mod by reporting all bugs, no matter how small they are to us, this will help you have a better mod to enjoy.:
http://code.google.com/p/sinssoa2sacrificeofangels/
When you submit a bug check for updates at: http://code.google.com/p/sinssoa2sacrificeofangels/updates/list. Sometimes we are waiting for updates.
You can now vote on fixes. You can do this by starring topics on the issues page. The more stars on a topic the sooner it gets fixed!
We also have a Wiki Page for the mod:
http://code.google.com/p/sinssoa2sacrificeofangels/w/list
Trouble Shooting webpage look here
http://code.google.com/p/sinssoa2sacrificeofangels/w/list
Installation of the Mod.
The Sins mod folder is located at these locations. Depending on your Operating System.
(NOTE: You may have to go into your windows options to "Show hidden files, and folders" to see the sins mod folder).
For Windows XP Users:
C:\Documents and Settings\"your user name" \local settings\Application Data\Ironclad Games\Sins of a solar Empire\Mods-Entrenchment v1.041
For Windows Vista, and Windows 7 Users:
C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.041
For best results install the mod on a "clean" install of SotSE:Entrenchment with no other mods in your mod folder.
Create a new file in your sins mod folder called "SoA 2". Then open the mods RAR file, and navigate to show the folders "Galaxy, Gamedata, Textures, Mesh, Etc. Etc.". Then select all, and drag it all into your newly created "SoA 2" folder.
Then run Entrenchment. Go to Options\Mods. You should see "SoA 2" on the list. Enable the mod, and enjoy.
Planned 0.3E.2 changes:
-Armor types redefined
-Attack types redefined
-Supply cost increased
-Defiant stats adjusted
-XP for ships now properly scaled
-Shield Mitigation rescaled
Planned 0.4e changes
All previous mod build issues fixed. The Romulan, and Dominion Factions fully re-enstated, and balanced. Working cloaking devices. Strike Craft re-enstated (maybe). Total LCAR's UI
Planned 0.5E, or D depending if diplomacy is out.
Switch to SotSE: Diplomacy if it is released at that time. All Entrenchment mod support ENDS at that point.
Dominion faction re-enstated, and balanced. Rebalancing of all other factions. More ships and/or effects added to utilize new Diplomacy ship slots.
Planned 0.6D changes
The Borg are finally intergrated into the mod as a playable faction. Defenders will be made into "ships of the week" as seen throughout TNG, and DS-9. Pirates changed into ether Orion, Renegade Cardassian, or Sona. Final decision TBA.
0.7D, 8D, and 9D will be final tweaks fix's and replacements of the 3rd party model placeholders with our own artwork. Leading up to the final SoA 2 1.0 release.
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There has been 3956 downloads since the mod was released! thank you all!