Ill go over all of the dev copys textures today, and replace any corrupted textures with backups, I will do the same, and replace 0.3e.101's corrupt textures. ill reupload 0.3e.101 tonight if i can with an updated readme as well.
EDIT: I fixed 0.3e.101 faster than i thought. The one dev.exe error that harpo reported is still there from conversion. I dont know how to get rid of that without rebuilding that version of the mod. Which is pointless because 0.3e.2 is close to being ready.
Here is the fixed 101 SoA 2 0.3E.102 Main topic updated as well
Fixed:
Replaced all mod textures with current dev build backup.
Team color issue: Fixed. You can now have team colors enabled with no effect on mod ships.
Curry: textures corrupted, and missing specular map. fixed
Akira: Odd sized texture leftover from old version. fixed
Kimal Odd sized texture. fixed
Miranda. Corrupted, and missing specular map. fixed
Phaser platform: had -da, and -nm textures swapped. In correct locations now
Skin_Tech: The Lcars texture is corrupt, and i have no backup
so that one will have to be done over. The current texture works.
'IF' you get a corrupt opening movie just delete it. we are making a new "better" opening movie using the SoA 2 lore.
All other issues with this version will have to wait until we release 0.3e.2