EDIT(Yeah, Annatar, that's exactly the error I was talking about. Thanks!)
Yeah, the minidump occurs without an error, even with showErrors set to TRUE. This time it happened when two ships jumped into my grav well (though it could be the ai doing someting somewhere else.
I'm pretty sure those ships aren't the problem though because I've played with them before with no problems. The only time this error occurs is when my new ship is in the game.
Here is the ship code:
TXT
entityType "Frigate"
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn FALSE
prefersToFocusFire FALSE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb FALSE
typeCount 1
frigateRoleType "Support"
statCountType "FrigateUtility0"
mainViewIcon "MAINVIEWICON_FRIGATE_PHASEUTILITY0"
picture "PICTURE_FRIGATE_PHASEUTILITY0"
NameStringID "IDS_FRIGATE_EMPIRESUPPLYSHIP_NAME"
DescriptionStringID "IDS_FRIGATE_EMPIRESUPPLYSHIP_DESCRIPTION"
counterDescriptionStringID "IDS_COUNTERDESC_FRIGATE_NONCOMBAT"
basePrice
credits 1200.000000
metal 80.000000
crystal 100.000000
slotCount 15.000000
BuildTime 30.000000
hasLevels FALSE
ExperiencePointsForDestroying 0.000000
MaxHullPoints 2500.000000
MaxShieldPoints 800.000000
HullPointRestoreRate 0.000000
ShieldPointRestoreRate 0.500000
BaseArmorPoints 4.000000
maxMitigation 0.650000
Prerequisites
NumResearchPrerequisites 0
numRandomDebrisLarge 1
numRandomDebrisSmall 7
numSpecificDebris 0
armorType "Capital"
hudIcon "HUDICON_FRIGATE_PHASEUTILITY0"
smallHudIcon "HUDICONSMALL_FRIGATE_PHASEUTILITY0"
infoCardIcon "INFOCARDICON_FRIGATE_PHASEUTILITY0"
minZoomDistanceMult 1.000000
NumWeapons 0
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 0
TargetCountPerBank:BACK 0
TargetCountPerBank:LEFT 0
TargetCountPerBank:RIGHT 0
canOnlyTargetStructures FALSE
hasWeaponLevels FALSE
mass 2000.000000
ShieldMeshName "Shield_FrigatePhaseUtility0"
maxAccelerationLinear 100.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 200.000000
maxAccelerationAngular 1.650000
maxDecelerationAngular 9.999996
maxSpeedLinear 600.000000
maxRollRate 2.000000
maxRollAngle 35.000000
squadTypeEntityDef:0 ""
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 ""
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
maxNumCommandPoints 0
NumSoundsFor:ONATTACKORDERISSUED 3
SoundID "FRIGATE_PHASESUBVERTER_ONATTACKORDERISSUED_0"
SoundID "FRIGATE_PHASESUBVERTER_ONATTACKORDERISSUED_1"
SoundID "FRIGATE_PHASESUBVERTER_ONATTACKORDERISSUED_2"
NumSoundsFor:ONCREATION 1
SoundID "FRIGATE_PHASESUBVERTER_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "FRIGATE_PHASESUBVERTER_ONGENERALORDERISSUED_0"
SoundID "FRIGATE_PHASESUBVERTER_ONGENERALORDERISSUED_1"
SoundID "FRIGATE_PHASESUBVERTER_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "FRIGATE_PHASESUBVERTER_ONSELECTED_0"
SoundID "FRIGATE_PHASESUBVERTER_ONSELECTED_1"
SoundID "FRIGATE_PHASESUBVERTER_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "FRIGATE_PHASESUBVERTER_ONSTARTPHASEJUMP_0"
MeshNameInfoCount 1
MeshNameInfo
meshName "Frigate_PHASEUTILITY0"
criteriaType "None"
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
ExhaustParticleSystemName "Exhaust_FrigatePhaseUtility0"
ExplosionName "Frigate0"
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_PHASECAPITALSHIP"
ability:0 "AbilityTransferAntiMatter"
ability:1 "AbilityRepairDroids"
ability:2 ""
ability:3 ""
ability:4 ""
MaxAntiMatter 1350.000000
AntiMatterRestoreRate 4.000000
cargoType "Invalid"
maxCargoCapacity 0.000000
formationRank 2
minShadow 0.150000
maxShadow 1.200000