Since only 2 of the weapons on the Advent Starbase are visible I wanted to change the last one so I could actually see it. However it is proving tricky. What I did was to copy the effect of the LongRange frigate (advent) and copied it into the Laser weapon effect in the Advent Starbase. It looks like this:
Weapon
WeaponType "Projectile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "OVERTIME"
DamageType "ENERGY"
WeaponClassType "LASERPSI"
DamagePerBank:FRONT 520.000000
DamagePerBank:BACK 520.000000
DamagePerBank:LEFT 520.000000
DamagePerBank:RIGHT 520.000000
Range 6500.000000
PreBuffCooldownTime 6.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.200000
TravelSpeed 4000.000000
Duration 0.000000
fireConstraintType "StarBaseUpgradeLevel"
requiredStarBaseWeaponLevel 1
WeaponEffects
weaponType "Beam"
burstCount 1
burstDelay 0.000000
muzzleEffectName "Weapon_PsiCapitalBeamMedium_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound ""
hitEffectName "Weapon_PsiCapitalBeamMedium_Hit"
hitHullEffectSounds
soundCount 1
sound ""
hitShieldsEffectSounds
soundCount 1
sound ""
beamEffectSounds
soundCount 1
sound "WEAPON_PSICAPITALBEAMMEDIUM_TRAVEL"
beamGlowTextureName "PsiCapitalBeam_Glow"
beamCoreTextureName "PsiCapitalBeam_Core"
beamWidth 20.000000
beamGlowColor ffffffff
beamCoreColor ffffffff
beamTilingRate 3.000000
However its still not visible. What I am doing wrong?