If anyone has a write-up on texturing editting in GIMP I'd love some tips as it's my preferred gfx editor. I'm running Gimp 2.6 and I installed the DDS plugin.. .but I'll be damned if I can load up Sins DDS files into it.
I've tried flicking through Channel views, viewing/flattening different layers, using the Script->Colors to convert using Alpa or scaled etc. but I just can't get a valid texture to edit. I was expecting 4 channels/layers (R,G,B,Alpha) but importing as a single mipmap I get an bad image... and import as separate MIP layers I get 11 or so, none of which can be viewed properly!
P.S. I also use 3ds Max, and as the above poster writes: it will take dozens of hours to learn the complex process of importing/exporting/editting/texturing, polys, vertices, bump maps, specular maps... ZOMG you gotta be keen to learn it!