Carriers are fairly obnoxious from their need for constant micro but 2 aspects stand out.
1. Every time you build a damn carrier you have click it and assign squadrons. This is annoying to say the least when you have factories at multiple planets printing out carriers to some forward deployment and having to constantly go back and find them to assign squadrons. The fix is incredibly simple. Split the build carrier button into 3-4 buttons. First button would build all fighters, second button would build all bombers, third button would do 1 of each, or in the case of advent 3rd and 4th buttons would assign 2 fighters, 1 bomber and 1 fighter, 2 bomber squadrons respectively. Fixed!
2. Strike craft prioritization. How many times have you sent your carriers in to kill the enemy long range frigates only to see the entire swarm of your strike craft chasing after 1 or 2 squadrons of enemy strike craft instead, leaving you to the tedious task of manually assigning a chain of LRFs to shoot. (oops you missed one now they gotta move to that place in space where they were before going on to the next one) A simple solution would be to add some kind of target priority list for them perhaps as simple as 2 buttons on the UI. One targets Long range frigates first, the other prioritizes strike craft. This is mainly annoying because it's not something you have to deal with once in a while but pretty much every single game. With bombers it's not really an issue as their best target tends to vary more often, necessitating manual assignment.