For the most part the exp. in sins works very well. light frigates (cannon fodder) are worth 30. heavy cruisers (almost cap ships) are worth 100. siege frigates are not a combat threat but kick you if you loose on your own planet, 65. suppourt ships are worth around 50 (dont remember exactly). anti-strikecraft are worth around 45 (again dont remember) since they are the first line against your strike craft which are hard to destroy. etc. every ship has an experience value that equates well to it's threat value.
however a lvl 1 capitol ship is MUCH stronger than a light frigate but has the same exp. i dont remember the exact experienc of higher levels, but i usually dont find the exp to match the threat untill about lvl 6. I am not suggesting that you make a lvl 1 capitol ship worth as much as a heavy cruiser even though it is stronger, because that would be way out of balance and hard to scale up. maybe around 65 for a lvl 1, 80 for a lvl 2, 110 for a lvl 3 or somthing like that.
Another problem i have is with starbases exp. an upgraded starbase, while almost being a pushover, relatively speaking, is worth 400 (i am guessing that is around the exp of a lvl 10 cap ship but i have never gotten to fight one so i am not sure) but by the time you upgrade it to the point where you either need to keep pounding it from out of range or launch a huge fleet at it to have any chance, it is still worth 400. starbase strenght goes from 2 capitol ships at lvl 3 being deadly, to being able to destroy whole fleets but never increases in value.
Just a few things that bugged me when trying to lvl up my ships. Is there a reason for this? any arguements for/against?
batosai