Ok, found a solution.I just edited the gameplay.constants in my mod a little bit. If anyone has the same problem just edit the following lines(neart the end):
buildSpeedData-Normal
shipBuildRateGameSpeedScalar 0.10
moduleBuildRateGameSpeedScalar 0.10
buildSpeedData-Fast
shipBuildRateGameSpeedScalar 10.00
moduleBuildRateGameSpeedScalar 10.00
cultureSpeedData-Slow
cultureConnectionReferenceLength 250000
allegianceShiftRateScalar 0.75
cultureSpeedData-Normal
cultureConnectionReferenceLength 500000
allegianceShiftRateScalar 1.0
cultureSpeedData-Fast
cultureConnectionReferenceLength 750000
allegianceShiftRateScalar 1.25
researchSpeedData-Slow
researchRateGameSpeedScalar -4.75
researchSpeedData-Normal
researchRateGameSpeedScalar -1.3
researchSpeedData-Fast
researchRateGameSpeedScalar 10.15
If you select fast research and fast buildrate before you start the game you can rush through the tech-tree in a matter of minutes.
That works with income-speed as well, but the AI is a real bitch with that much resources....