and how hard could it be to ring up siera (creators of hw2) and ask them about turrets lol? if thats the case.. (not being critical) just an idea maybe? has anyone tried modding it themselves?
For starters I think you mean Relic
, but Ironclad are more than capable of doing it you can even find examples on the Internet of the code and calculations required.
I have spent quite a bit of time looking into this and no matter which avenue you go down it keeps coming back to the same point that the geometry calculations should be performed by the game engine or at the early stages of the graphics pipeline. Both of which are pretty much untouchable by modders unless you start going down the route of disassembly and external hooks to basically inject your code into the game much the same way hackers/cheats do.
Now I may have missed something and I would fully encourage any other modders to have a go.
The main issue is that IC do not see the value in adding proper turrets to the game, I think the best we can hope for is to meet half way where by IC make it possible, and modders explore the possibilities and share the results.
The ideal solution is to be able to effect the motion and paths of objects and sub-mesh objects externally, which you can do to some extent already.