Hi. I'm a veteran Starcraft modder of 9 years looking to retire. However, I had in the past entertained the thought of attempting to mod sins. Several rumors put me off though; arbitrary limits on how many capital ships you can have, the strange "lag" between weapons hitting and actually doing damage ingame, no animated turrets, and some 3 weapon limit on ships.
I'd like to inquire on what exactly Entrenchment did for modding.
Since it would be too much and too vague to ask a question like, "What can you do?" I'll instead ask a set of questions and hopefully someone can give me some answers on them.
What is the limit on ship sizes? Can you create ships larger than planets?
Likewise, can you make the no-jump boundary of planets much larger, to have larger battlefields?
Is it now possible to have more than 3 weapons on a ship? I realize they can be linked to multiple hardpoints, but can you have more than 3 individual weapon types?
I have 3ds max 2009 and maya 8. How difficult would it be for me to add in ships and configure hardpoints? Does Sins use a helper-based hardpoint generator like in Supreme Commander or do I need to use a third party application?
Can models be made to load multiple base texture files? If I have a ship that calls multiple textures for its skin, can it still be used ingame? (Not including normals and stuff like that)
How is the AI structured? AI is very important to me as a modder but I find that most games use platoon and dynamically-generated AI construction routines which I find to be clunky and take a lot of control out of the developer. I prefer Starcraft's/warcraft's build order based system.
Is there a limit on how many ships a race can have?
If I wanted to add a ship like this,

And give every major spire a beam weapon on top of two forward weapons, a main weapon, and several secondaries, while giving the ship a very shiny appearance + and intense glow, as if to make it appear like energy, could it be done?
I'd like to assess the potential of the game engine before I make my complete purchase. I would like to create a large-scale action and micro oriented conversion based on one of my original universes. I have given up on titles like Homeworld 2 because of poor developer support and gamebreaking issues with the engines.
Do you think it would be worth it to try?
I appreciate any and all comments.