yes, i want to make stars colonizable 
but when i make all the changes to the star entity file, it doesn't work. do i have to change the colonigation ability files too? here is the blue star merged with a volcanic planet for the research and population:
If anyone sees anything wrong, PLEASE HELP! i have been working on this for several hours and gotten nowhere!
TXT
entityType "Planet"
coronaStartColor ffffffff
coronaEndColor ff008bff
coronaStartColorDistance 0.000000
coronaEndColorDistance 1.000000
meshInfoCount 1
meshInfo
asteroidTemplate "Empty"
dustCloudTemplate "Empty"
meshName "Star_Blue"
cloudColor ffffffff
nullMeshRadius 0.000000
nullMeshParticleEffect ""
hudIcon "HUDICON_STAR_BLUE"
smallHudIcon "HUDICONSMALL_STAR_BLUE"
infoCardIcon "INFOCARDICON_STAR_BLUE"
mainViewIcon "MAINVIEWICON_STAR_BLUE"
undetectedMainViewIcon "MAINVIEWUNDETECTEDICON_STAR_BLUE"
picture "STARPICTURE_BLUE"
coloredSkyboxMeshNameCount 4
meshName "SkyboxBackdrop2"
meshName "SkyboxBackdrop4"
meshName "SkyboxBackdrop5"
meshName "SkyboxBackdrop6"
deepSpaceSkyboxMeshNameCount 1
meshName "SkyboxBackdrop7"
minZoomDistanceMult 2.0000
glowColor 8f6b1e00
ringColor ffed8b3b
cloudLayerTextureName ""
planetResourceSetupInfo
asteroidSpawnAngleVariance 3.141593
totalMaxResourceAsteroids 0
metalResourceAsteroidSetup
minCount 0
maxCount 0
extractionRate 0.000000
refineryRate 0.000000
maxRefineryCount 0
crystalResourceAsteroidSetup
minCount 0
maxCount 0
extractionRate 0.000000
refineryRate 0.000000
maxRefineryCount 0
neutralMetalResourceAsteroidSetup
minCount 0
maxCount 0
extractionRate 0.000000
refineryRate 0.000000
maxRefineryCount 0
neutralCrystalResourceAsteroidSetup
minCount 0
maxCount 0
extractionRate 0.000000
refineryRate 0.000000
maxRefineryCount 0
isAsteroid FALSE
healthRegenRate 6.000000
planetUpgradeDef
path:Population
stageCount 3
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
maxPopulation 10.000000
populationGrowthRate 0.125000
developmentTaxPenalty -3.000000
stage
price
credits 450.000000
metal 150.000000
crystal 75.000000
upgradeTime 45.000000
maxPopulation 30.000000
populationGrowthRate 0.125000
developmentTaxPenalty -1.250000
stage
price
credits 550.000000
metal 175.000000
crystal 125.000000
upgradeTime 60.000000
maxPopulation 70.000000
populationGrowthRate 0.125000
developmentTaxPenalty 0.000000
path:CivilianModules
stageCount 3
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
maxModuleSlotCount:Civilian 8.000000
maxModuleConstructorCount 0
stage
price
credits 450.000000
metal 150.000000
crystal 75.000000
upgradeTime 45.000000
maxModuleSlotCount:Civilian 14.000000
maxModuleConstructorCount 1
stage
price
credits 550.000000
metal 175.000000
crystal 125.000000
upgradeTime 60.000000
maxModuleSlotCount:Civilian 20.000000
maxModuleConstructorCount 1
path:TacticalModules
stageCount 3
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
maxModuleSlotCount:Tactical 10.000000
maxModuleConstructorCount 1
stage
price
credits 450.000000
metal 150.000000
crystal 75.000000
upgradeTime 45.000000
maxModuleSlotCount:Tactical 20.000000
maxModuleConstructorCount 2
stage
price
credits 550.000000
metal 175.000000
crystal 125.000000
upgradeTime 60.000000
maxModuleSlotCount:Tactical 35.000000
maxModuleConstructorCount 3
path:Home
stageCount 2
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
isHomePlanet FALSE
homePlanetTaxRateBonus 0.000000
stage
price
credits 2000.000000
metal 300.000000
crystal 200.000000
upgradeTime 75.000000
isHomePlanet TRUE
homePlanetTaxRateBonus 2.000000
path:ArtifactLevel
stageCount 3
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
stage
price
credits 450.000000
metal 150.000000
crystal 75.000000
upgradeTime 45.000000
stage
price
credits 550.000000
metal 175.000000
crystal 125.000000
upgradeTime 60.000000
path:Infrastructure
stageCount 4
stage
price
credits 0.000000
metal 0.000000
crystal 0.000000
upgradeTime 0.000000
maxHealth 1500.000000
stage
price
credits 450.000000
metal 150.000000
crystal 75.000000
upgradeTime 45.000000
maxHealth 3000.000000
stage
price
credits 550.000000
metal 175.000000
crystal 125.000000
upgradeTime 60.000000
maxHealth 4500.000000
stage
price
credits 650.000000
metal 200.000000
crystal 175.000000
upgradeTime 75.000000
maxHealth 6000.000000
ringsChance 0.050000
isColonizable TRUE
planetTypeForResearch "Volcanic"
requiredPlanetBonusesCount 0
possibleRandomPlanetBonusesCount 4
bonus "PlanetBonusHighGravity"
bonus "PlanetBonusIonicStorms"
bonus "PlanetBonusPenalColony"
bonus "PlanetBonusThermalLift"
ambienceSoundID "EFFECT_PLANETAMBIENCE_LOOP"
renderAsVolcanic TRUE
ShieldMeshName "Shield_PlanetSmall"
moveAreaRadius 60000.000000
hyperspaceExitRadius 50000.000000
isWormhole FALSE
minShadow 0.000000
maxShadow 0.000000
ability:0 ""
ability:1 ""
ability:2 ""
ability:3 ""
MeshName "Star_Blue"