Im trying to make a few modifications to how the economy works but I havent been able to figure out the relationship between some various factors and income.
In particular I cant figure out the relationship between cargo capacity and the increase in resources per second. I change the cargo capacity variable on the .entity file, but changing the amount 10x-1000x does not increase the income. Any insight into this would be appriciated.
Another thing that Im trying to find is how to vary the amount of credit income gathered by trade ships. Refinery rates are controlled by the resource asteroids for each planet but I havent been able to find any similar control for trade.
My goal is to make the economy based more on the use of these refineries. Resources are not automatically gathered by extractors, instead they must be gathered by refieneries. Add to this asteroids are no longer colonizeable and an increase in the number of resource asteroids among them, protecting trade routes and dense resource pockets becomes an important strategy.
With the trade ships Im looking to make them used for increase fleet capacity. Each ship adding a small amount of fleet capacity based on the size of their cargo holds. Ideally having to travel back and forth between large groups of ships or having to transport antimatter.
Ill probably have to create abilities make either of these work even close to properly, but I would like to figure out how these work and doing what I can with them first.