Ever suprised attacked someone , only for them to build up fast enough to get repair bays up , or by the time you have killed one unit of theirs , they have spammed another dozen from their reactive built shipyard.
Kinda sucks , and the game has a low suprise-attack reward.
This is off course with "Fast" Build Setting. But you might aswell call it "Default" , because almost every online host just sticks everything on "fast" for ease sake , because other settings like Econ , Research , Unit speed works on "fast".
I believe the best settings for multi games...
Econ : Fast
Build : Normal
Units : Fast
Research : Fast
Culture : Fast
I believe that for build speed , "normal" is very interesting. If you suprise attack someone , hes going to have a harder time getting structures up to react to it. If someone suprise attacks you , then you shouldnt just be able to spam up 4 repair bays or spam a fleet up, and laugh at the fact that they really didnt gain any advantage to your initial lack of awareness.
Just thinking what other hosts think....
ps-(Icant host anymore since alloy)