Hello there 
While modding the game, i noticed something about how weapon effects are displayed.
Currently, weapon effects and ability effects are only shown if the ship mesh is actually shown on screen.
Ship meshes are only shown up to a certain distance, as noted in the gameplay.constants file, and when you zoom some more out, they get replaced by ship icons, to ease targeting and visualizing the battlefield. Hiowever, when the ship mesh is not shown, all its weapon, particle, ability effects are suppressed too.
For example, i gave a large-area of effect ability (flak burst) to a small frigate, and activating that ability at even a medium distance showed nothing, since a small ship mesh needs to be replaced by its icon at a relatively close distance (or you would lose sight of it)
It IS possible to change "how far" each ship model gets replaced by its icon (ie: never in cinematic mode), but increasing that value leads to impossible targeting since there will be no icon to show your very little frigate among bigger ships.
But IS IT possible to show particles even when the ship is replaced by its icon?
I tried fiddling with a lot of values in the gameplay files, as well as particle and ship files, but so far i've found nothing.