Take out the mines?...No. That would be as pointless as leaving them as is. There would only be one addition to the game from Entrenchment..starbases. hmmm for 10 dollars?... When the mines are fixed they will work as intended. Although, the main mine problem I feel should be addressed is giveing players the ability to place them specifically as computer opponents can do to us. Along with preventing the AI from filling the grav wells so much you can not see anything else, without being restricted in some way. I would suggest adding a research step "strategic demolitions" for placement and perhaps "mine drones" that can plow through the middle of a mine field. Just some suggestions, but overall I like mines. Keep up the good work!
Well...
As I said in my original post - I would LOVE to have mines in game! Sure!
But I am sceptic that concept of mines simply does not fit the Sins game play and that will ultimately compromise the very stuff we love about this awesome title...
Now, just like rest of you, I am waiting for Beta 2 to hopefully prove me wrong 
Bring it on!
And be sure that I will be one of the first to say WOW OMFG AWESOME if mines make sense this time around 