Engine stability > mods. Fact is, the vast majority of players do not use mods.
Rather have a stable game than one that crashes left and right because there are no limitations on it.
Are you sure about it... let see some number please... for 7DS, the 1.03d version of one year ago, for one download place, we have a total of 20652 download... and it is growing... around 500 download week in December... last week, it was 736 download... and this for a old mod, no counting the French, German and Spanish version, no counting the torrent one... sure that the 7DS 2.0 will make a better result...
Now, how much people have download other mod ? Maybe you have something like 100000 people using mod... don't think that you can ignore these user...
We don't ask that Stardock break all the hardcoded limit... a first step will be to document them... second step will be to change some limit if a majority ask about them... after a lot of asking/complain, Stardock have rise the limit of sound... is the game more broken now ?
A other limit is the mesh/texture limit... some mod working in 1.05 or 1.12 will maybe not work in Entrenchment after conversion... since entrenchment add already a lot of mesh, maybe some mod working fine now ( 1.12 ) will not more work with it because of the limit... unless Stardock raise these limit in the final Entrenchment...
All game have limits, some cannot be changed without a fully new core engine... but document these limit is a must... people who create mods have work hard and use a lot of their time for create the mod... once they try it, they discover that it don't work because some hidden limit... i understand the fustration of several who have post here...
Mods are generating money for Stardock... i have read a story ( on a french forum ) of a guy who have show Sins running a mod to friends (4 people )... Result was these friend buying the game and playing together online with the mod... don't remember what mod, but it was related to a TV serie...
Don't say that harcoded limit are created to allow the game on lower end machine... with or without limit, the game will always run in a identic way... of course, creator of mod will need to test their mod and publish own minimum computer spec for their mod... but we will never complain about the need to make this task...
Don't reply that the task is difficult or impossible... if you are not able/wishing to raise some hardcoded limit, feel free to give us the source code... we will work on it for free... 