I find this strange. Up until now I've been able to host games on every other RTS game without incident. From what I understand, most everyone could. Now I come to Sins of a Solar Empire and it's a project to be able to host a game.
As someone said, a game that sold 500,000 copies shouldn't be peaking at 100 players online at one time, once or twice a week.
It's everything. It's Impulse, disconnects, bugs, desyncs, crashes, minidumps, glitches, not verifying, cd keys not working, servers going down...
And I have personally never seen a more complicated game or unreliable setup. You need to go the forums to be able to run multiplayer.
For instance, you click the button that says Multiplayer. Only that's not the real multiplayer. You need to click Ironclad Online. If you haven't updated to the latest version, and try to use Ironclad Online, you need to update to the latest version of Sins. Using Impulse.
Only it doesn't say that. It just says you've disconnected. No other information. Without coming to these forums I wouldn't've known what to do. Based on the number of posts on these forums (barely any) not many people do. This should be unacceptable.
Sorry, but it's a wonder this game won any prizes at all. It's like the game is barely holding together. It's like riding a rickety ship rocking from side to side that always just avoids sinking.
Really, it's just plain sloppy.