I did have a question though.
Many of the new players and regular RTS players ask for a faster pace(start) of game.
As the map files are in plain text, it is fairly easy to change the starting conditions for each map, even the random maps.
For example, you can start with any amount and type of planet on any map. Also resources can be changed. What amount of starting planet/type/resources do you think is still usefull without unballancing the game.
I have been playing with this for a while and so far it points to somewhere in the region of 1 home planet 1 other planet (terran,ice,volcanic) and 2 - 3 asteroids. Starting resources x10 +20000 cash.
This allows you to cut out the first 45min worth of empire expantion with about 2.5 min of clicking.
After that you have a solid starting empire with a decent 14 - 25 income and about 5 - 6 metal 3 - 4 crystal /second.
Inc low level cap shipS at least 2 or 3
no research(except trade) or fleet. It turns a 4 - 5 hour game into a 1 - 3 hour game.
Any thoughts on this. Suggestions, maybe a way to ballance it a little better so that rush tactics would be less effective.
My first proper fleet (2 caps and about 150 fleet points) in 25 min from start. That seems to be worth it.