Hello fellow modders out there. I was wonder about making and changing the AI behavoir. Making them tougher to play against in COOPs. Need a challenge and also good for pratice...
Specificly changing there start off credits and minerals. Just for the AI only and not the human players. (Unfair doesn't seem to do it)...
Making the AI pick a certain Capital, Cruisers ships and Frigates. From the start, they seem to not pick good ones...
Making AI setup harder Planetary Defenses (they seem to make the lamest PD)...
Making them more agressive...
Faster building AI. Making Cannon tech later in the game...
Building more Capital and Cruisers ships...
Just making the AI Insane...
So what files would need to be changed? Starting off in the GameInfo folder and so on...
Thanks for reading this and all your effort... Long Live SOASE!...
Edit part-
Okay I tweaked as much as I could for AI. Here are some pics of the new Little mod i am making. I am still in beta phase. So far it runs and doesn't crash. Look over the pics and tell me what you think of the PD and Dreadnoughts...
Tech stuff:




Advent Stuff:




Vasari Stuff:




Pirate Base:


I also beefed up Militia planets. Also tampered with research and developement. I combined the updated Baiknight graphics and Urban Expension Mod (7DS). Which Uzi, XselenS, Annatar and others it came from. Waiting on permission to relase as a 3rd party addon...READ BELOW...
Should give you a challenge NOW!.....
******UPDATE*****Dec 10th2008 0335am...
(I can't release to public due to U.E. not completed yet. XselenS Asked me to wait. So I will not release to the public. Only privately for beta testing. If you wish to help in beta testing contact me. I will only select a few people.)