Eve has almost 6000 solar systems and I think 3-12 planets per system (very few have none)... so let's go high and say 8 per system average.
That's 48,000 planets! Not to mention Moons, Asteroid Belts, and other points of interest.
The heirarchy from low to high is: Moon/Station/Belt --> Planet --> System --> Constellation --> Region
I have all of the Eve SQL data pulled down and will get some real counts as soon as I can run the scripts on my server.
So... how do we represent such a large universe in Sins?
As a grouping of 4-9 stars, Constellations seem to be a logical place to start. it best represents most Sins maps.
In Sins, I would best like to reprsent each of the bodies below as a 'planet' (body you can jump to) and Stargates as wormholes.
So let's just look at Jita...
Infamous and known by all Eve players. The dreaded, but necessary lag-laden trade hub of nearly all of Eve:
- Jita (Star)
- Jita I (Planet)
- Jita II
- Jita II - Asteroid Belt 1
- Jita III
- Jita IV
- Jita IV - Asteroid Belt 1
- Jita IV - Asteroid Belt 2
- Jita IV - Asteroid Belt 3
- Jita IV - Caldari Business Tribunal Information Center (Station orbiting a planet)
- Jita IV - Moon 1
- Jita IV - Moon 2
- Jita IV - Moon 3
- Jita IV - Moon 4
- Jita IV - Moon 4 - Caldari Business Tribunal Bureau Office (Station orbiting a moon)
- Jita IV - Moon 4 - Caldari Navy Assembly Plant
- Jita IV - Moon 5
- Jita IV - Moon 5 - Caldari Navy Assembly Plant
- Jita IV - Moon 6
- Jita IV - Moon 6 - Hyasyoda Corporation Refinery
- Jita IV - Moon 6 - School of Applied Knowledge
- Jita IV - Moon 6 - Ytiri Storage
- Jita IV - Moon 7
- Jita IV - Moon 8
- Jita IV - Moon 9
- Jita IV - Moon 10
- Jita IV - Moon 10 - Caldari Business Tribunal Law School
- Jita IV - Moon 10 - Caldari Constructions Production Plant
- Jita IV - Moon 11
- Jita IV - Moon 11 - Expert Housing Production Plant
- Jita IV - Moon 12
- Jita V
- Jita V - Moon 1
- Jita V - Moon 2
- Jita V - Moon 3
- Jita V - Moon 4
- Jita V - Moon 5
- Jita V - Moon 6
- Jita V - Moon 7
- Jita V - Moon 8
- Jita V - Moon 9
- Jita V - Moon 10
- Jita V - Moon 11
- Jita V - Moon 12
- Jita V - Moon 13
- Jita V - Moon 14
- Jita V - Moon 14 - Ytiri Storage
- Jita V - Moon 15
- Jita V - Moon 16
- Jita V - Moon 17
- Jita V - Moon 17 - Caldari Constructions Production Plant
- Jita VI
- Jita VI - Asteroid Belt 1
- Jita VI - Hyasyoda Corporation Refinery
- Jita VI - Ice Field 1
- Jita VI - Moon 1
- Jita VII
- Jita VII - Asteroid Belt 1
- Jita VII - Ice Field 1
- Jita VII - Ice Field 2
- Jita VII - Moon 1
- Jita VII - Moon 2
- Jita VII - Moon 2 - Caldari Business Tribunal Law School
- Jita VIII
- Jita VIII - Asteroid Belt 1
- Jita VIII - Asteroid Belt 2
- Stargate (to Ikuchi System)
- Stargate (to Kisogo System)
- Stargate (to Maurasi System)
- Stargate (to Muvolailen System)
- Stargate (to New Caldari System)
- Stargate (to Niyabainen System)
- Stargate (to Perimeter System)
- Stargate (to Sobaseki System)
Let's do a body count on Jita:
- 8 Planets
- 33 Moons
- 8 Asteroid Belts
- 3 Ice Fields
- 13 Stations
- 8 Stargates
That's 73 bodies, not counting the star itself!
Jita's Constellation, Kimotoro, has 7 systems, it's total body count:
Planets: 8,8,12,5,8,10,8 = 59
Moons: 33,13,81,8,82,10,20 = 247
Asteroid Belts: 8,4,25,2,10,3,2 = 54
Ice Fields: 3,1,0,0,0,0,0 = 4
Stations: 13,1,2,5,12,5,3 = 41
Stargates: 8,2,2,6,4,4,5 = 31
TOTAL: 436!
436 planets on any map is going to lag most people out (got RAM?).
So how can we represent these various map entities in Sins?
Taking the moons out of the equation as individual bodies will take abig chunk out. Down to an easily manageable 189 bodies in this case.
Discussion point: Any other way to break down Eve's maps?
How then to represent the moons?
Planetary bonuses seems to be the obvious and easiest answer... been done before.
What about making moons out of some kind of permanent structures in the planet's gravity well? Much more to work with that way.
Discussion point: What are the pros and cons of Moons as structures versus Moons as 'planets'
So, Planets, Asteroid Belts, Ice Fields, Stations, and Stargates represented as individual 'planet' bodies and Moons as planetary structures...
I would love to see moons as individual bodies we can jump to, but to keep maps manageable, I think this works best.
Let's talk about Stations:
I'm debating what to do here... Eve's stations as Structures around a planet? Or as 'planet'-like bodies themselves?
Tough to say. This is where I want the most feedback.
Discussion point: What are the pros and cons of Stations as 'planets' versus Stations as structures?
I'm tapped out for now.... So what does everyone think of the above? Any changes or ideas?