Drunkdriver:
Been playing a couple SOGE games with my brother. A few issues:
Please rebalance the ships. Alliance is way too OP.
please report this in the bug tracker in detail, saying the alliance is overpowered but not citing specific examples is worthless to me. If you mention that for example the MC30c is broken, that is a good example, but beyond that I have no idea what overpowered means in this context. Please make your bug reports concise as blanket statements will be ignored.
Please refigure ship supply usage, If most people get lagged up in vannillia sins, what makes you think there computers will perform any better with a mod that allows 10x the ships?
I can increase the supply cost of frigates and cruisers, the capital ships are already almost unbuildable without research except for the ones that are really just glorified cruisers (venator) many of the small ships have a supply cost of 1 right now and those can be spammed pretty easily.
The Acc II does not have a range limit. The computer player sends 5 of these ships and they can wipe out my colony and jump out before my fleet can even travel to them from the other side of the planet. And why does the Acc II get strike craft but not Acc I?
the acc II range is note, also if the supply cost is increased the AI won't be able to make as many as quickly
the acc I has no external hanger, I mean it could launch fighters, but the Acc II has an open space hanger (because it eliminates a lot of the plantary landing stuff.) I just haven't put the model in yet.
Some capital ships are insane, and some are weak. Shouldn't 3 SD destroy a Mon remonda class? I realize that some here will argue that the Mon remonda was a strong ship in the SW universe, but please for the sole reason of game play fix these issues.
My main issues are the increased ship count causes the lag to get insane, I have a very nice PC, overclocked and crossfired, but this game only runs on one core so it will play the same if you have a pentium 4 or a quadcore, keep this in mind because I dont want to play the game at 2 fps.
the mon remonda stats are exactly 4x the shield and hull of an ISD II and 2x the firepower (so 3/4 vs 2/3, 3/4ths should win). the shield regen rates are the same, so the only difference would be the abilities which if you read the OP are very basic right now. IMO 3Sd's should destroy a remonda especially if they are using their alpha strike ability and the remonda is only occasionally using its shield regen (I can look at anti matter and time cooldown rates, the shield buff seems to easy to use).
for the disparity inside the same class blame Iron clad for having only 3 'classes' and tight limits around those classes at that.
I don't have such extreme lag problems and I don't have anything fancy for a computer (it's at least 2 years old now, no OC and a lowly single video card that is 3 generations old), but increasing the supply cost of small ships should eliminate most of the issues as stated above
Balance Balance Balance and o, why not just wait for a full release of the complete mod instead of piecemeal, its great work, dont ruin it by giving the public an incomplete mod. If I can wait for the full release, so can the rest of these kids.
Thanks EvilJedi, don't feel pressured by a bunch of little kids, just keep at it, and give us a release when its ready.
I can't. not with the schedule I keep, I would just shut down the mod completely if that was even a consideration.
I appreciate this mod and the time you spend here, why not open a paypal donations box on your web site, someone might be generous. . . . .
I'd suggest you donate to SWR.com to help pay for bandwidth costs and hosting, I personally cannot take any donations