First off I'd like to say that this is an excellent mod and clearly demosntrates untold hours of hard work on the part of those involved, so a big congrats to eville and others!
I played with the Empire a bit last night vs 3 locked team unfair AI's and have a few comment's regarding balance.
- Ion cannon tech is a bit overpowered. I liked the fact that you guys made lower level Ion cannons debuff to increase cool downs/decrease movement, but giving spammable heavy cruisers, ie ISD II's a spammable full stun is very unbalanced. With a bit of micro I was able to take out a large AI fleet by keeping their caps permenantly out of the fight. I think the original game was smart to give spammable stuns to only a very few cap ships.
-Perhaps give full stuns only to cap ships and make lower level stuns debuff at varying percentages?
- I know you mentioned this already,but strike craft are still very OP. Interceptors just massacre bombers way too quickly and gunboats do too much dmg to ships. Throwing up just one hanger in a gravity well with interceptors effectively negates an entire fleet worth of bombers. I think eville you might have upped dmg of Interceptors as a band aid fix to deal w/ bomber OPness? (cuz tie fighters comparatively really do suck vs bombers, and unless interceptors are around, bombers are very powerful)
- Missile Defense turrets. Massive range, high damage, and only cost 1 logistics slot. These are pretty much better than turbolaser batteries in every way, making those kinda useless really. Plop ~10 of these, a few hangers and repair bays in a gravity well and it's effectively untakeable.I think all defenses really needs to either have their dmg toned down, or logistical slot cost increased as it's currently very easy to defend. (well unless someone roll sin a SSD)
- Escort carriers and actually all cruisers outside the ISD's are kinda useless. Ex, an ISD is ~1.5x the cost of a escort carrier and have 2 squadrons and neglible weapons and no abilities. ISD's have 3 squads, do massive dmg and have abilities including a stun. Perhaps make more of a price difference btwn these ships to make the other cruisers actually worth buying.
-Executor class ships =D I love these things but they really are a game changer. I have a level 4 one take out an AI fleet of ~50 ships including ~15 heavy cruiser mon cal cruisers, and 2 level 5/9 cap ships. The worst part is that the AI fleet barely got through it's shields >.<
I think the shield strength ~8x a ISD is fine, but the hull, I got up to ~144,000 HP, which was frankly rediculous.
Left one is a gravity well where it took out a golan and AI fleet there all while being chain stunned, so it'd get of like ~2 seconds of fire btwn stuns. It won simply because of it's insane HP count and just slowly wittled everything down in btwn stuns.
So perhaps follow the ISD idea of shields being ~4x hull strength. So ~80,000 shields and 20,000 HP for the SSD?
On the damage front, I love how many lasers the thing shoots out, it looks awesome and exactly as I'd imagine it^^ Problem is that it's just too much dmg lol. Throw in the AOE dmg/mass stun ability at lvl 5 and a SSD with full complement of Interceptors to deal w/ bombers is effectively unstoppable. Reminds me of the Avatar class ships in 7DS mod. That thing is OP cuz it can take out an entire fleet in one shot. With a SSD any fleet is still doomed, just takes a little longer, but is no less inevitable =D
I'd say keep the number of weapons, but cut their dmg in half. With this and the hp changes, they should still be very powerful, but not invincible. With it's current specs the executor by itself could have won the battle of Endor, no matter how incompetent their officers were^^
Currently, while they may cost the as much as ~10x ISD caps in terms of minerals and crystal, and 4x the credits, they're capable of taking on double that many ships (provided they don't have ion cannons =D).
I'll play with another race tonight and see how balance wise they feel and get back to you guys.
I know I made a lot of comments, but please don't take offense. They're merely balance suggestions and in no way am I critisizing the hard work you guys undoutebly put into this.
Thanks again for making this mod!