- How do I place weapon points... (if this is in the mod help tutorials, I'm sorry just tell me it's there)
Yup, one of the tutorials included in the mod pack covers how to set up a model in XSI for conversion and if I remember correctly it includes how to place weapon/exhaust points.
- What about the Icons that are shown when you zoom far out on the Sins map?
You'd have to make them. I can check which file they're in, but there should be a .tga in the Textures folder that has them all, a .brush file that separates the big image into individual icons and each ship's entity file has which icon to use.
- I want to make each new ship have an amalgamation of abilities the other ships have, this possible? just cut 'n paste from their .entity files?
Yeah, the ship entities all have a section (in the beginning for capitals, end for frigates) that lists the abilities they use, it just uses names of the Abilityxxxx.entity files. If you just use other capital ship abilities you should be fine, if you use some frigate abilities you'll need to do a little bit of work since capital ship abilities need to be defined by cap ship level, and frigate ones don't.
- Can I just use existing weapons that the other caps use? I.E. Vasari ship uses all the other Vasari particle effects and whatnot, I want to minimize "leg work" here. Would this be in the .entity files also?
You sure can, and in the entity files yep. There's a section in each file for weapons.
- Where do the Icons, Hud Icons, etc... go in the Sins directory to be used? It seems like I cannot find the existing ones...
Like above, should be a .tga file somewhere in Textures.
- Has anyone done this already and knows some magical wellspring of knowledge I may have missed?
The easiest thing to do would just be to make a copy of an existing ship, and change what you need changed (the mesh, the icons, weapon values, ability list, costs, whatever). Making a new entity file from scratch is very much not recommended. If you use an existing as a template it's easy to just change stuff that's specific to your ship and be sure that you don't mess up anything basic that every ship needs. Those entity files are pretty long, and most things you actually probably won't touch 