Space Wars
This is a small mod I made for Sins of a Solar Empire that greatly changes the game.
Here is the link to filefront to download it:
For 1.05
http://files.filefront.com/Magnuss+Space+wars+modrar/;12360665;/fileinfo.html
For 1.11
Version 2
http://files.filefront.com/Magnuss+Space+wars+mod+Ve2rar/;12439921;/fileinfo.html
Version 3
http://files.filefront.com/Magnuss+Space+wars+mod+Ve3rar/;12545688;/fileinfo.html
Readme:
Space Wars: A mod for Sins of Solar Empire
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Installation:
On Windows Vista, search for C:\users\username\appdata\local\ironclad games
On Window XP, search for C:\Documents and Settings\HP_Administrator\Local Settings\Application Data\Ironclad Games
Then copy and paste the Space Wars folder into the mod folder.
Next, start the game, go to options, go to mods, and enable the mod.
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Description:
I am not going to go into detail to what I have done to the game, but I will tell you the basic changes.
The radius is about three times greater around planets and about seven times greater around stars. The radius around asteroid field, space junk, etc. is the same as in the unmodified game to keep the feel of close in combat.
Hyperdrive speeds are about 24 times faster for players, and 48 times faster for pirates. I believe this makes for much better gameplay. This makes up for the large radii of planets and stars, which take a while to move through. Due to this, it is recommended that you play with the highest ship speed as well.
You can now build about 200 capital ships depending on which faction you choose. Unfortunately, the AI does not take advantage of this, due to the AI preference to only build one capital ship every now and then as in the unmodified game.
The main modification is that many of the weapons on ships now range much further and some do much more damage. Be very afraid of bombers as they can destroy ships very easily.
Due to the faction modifications, the pirates were underpowered. To balance this, they can now build bombers and fighters, and can also shoot ion bolts to disable ships.
I have also included the solarflair mod as a part of this mod. It uses all of their effects except for their hyperdrive effect. This is due to the normal game weapon effects being hard see at greater distances. If you do not want the solarflair mod, remove everything but the GameInfo folder from the Space Wars folder.
I have also included two maps that I made on the in-game galaxy creator.
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Changes for v1.11:
Light frigates are about 2.5 times faster.
There have also been some weapon changes, mainly to the Vasari.
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Changes in Version 3
Carriers now cost 3000
Captial Ship Carriers now cost 9000
many of the captial ships now cost different amouts
Cielo Command ship now costs 3000 but its target abitly range has been extended about 10 times further and now it also has a antimatter amount of 1000 instead of 350
Iconus Guardian now costs 3000 but now has 5000 shield points to start with
Thats realy about it for version 3
Gameplay I would say is improved alot
There is no longer fleets made of only carriers
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On another note is there a way you can code inaccaurcy into weapons make them to were they can miss
I would realy like to add this to my mod
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If you have any questions you can e-mail me at magnus_2008@rock.com
I hope you enjoy.
If you want more details about the mod, just say so. Sorry the previous spelling errors