Quoting ShadowMastiff2468,
Nah not fighter and bombers..they die to quickly to prove any kind of interest! Only when you spam 30-40 carriers together do they actually start doing some decent damage!
Anyhow, gonna have to adress this issue to stardock, cus this is a real shame! It would be so fun having ALL ships being able to level! Sort of like reconignition for higher performance!
You know like Will Smith in Independance Day when he blows up the mothership...even small ships can accomplish big things and they deserve to be rewarded in that regard! I wanna love ever single one of my ships like it was unique, not just the caps !
LOL! Sentimental moment LOOOOL
Justin S.
This is just a thought, but what if? ..... Crews leveled. With Captains, with Names, and Leutenants, and Ensigns... well a small handful. Maybe an Engineer? Navigator? My point is if we could have 'very small' escape pods, like the size of fighters/bombers now, very small animations, so it wont take a lot of dev time to do, then we could have a 'crew' escape from a damaged or destroyed ship and move to another one. Lets say level 3 they get blown up, the crew escapes in pods and is taken by escort shuttle back to the main planet, or the closest controlled planet, where a new level 3 ship is commissioned. Hmmmm.... this sounds familiar, maybe someone already suggested this and im just remembering it. Anyway, it would be cool, and way cool to be able to move them from game to game, not just finish one map, yea victory! and start from zero all over again. In that way perhaps too, the maps could get progressively harder. Anyway. I think it would be nice to identify with the 'crew' you know, build up a sense of familiarity with them, not just faceless ships getting blown up over and over again. A sort of "Oh that is Captain Jack, I won 22 games in a row with him, before the Vasari got him on Sedus Prime with a planet bomb." that sort of thing.
Anyway, just my two cents. 
-Teal