well, your explanation is not that great but i think i get what you mean. first of all, download Forge Tools, it contains all the english files that you can modify. Second of all find the file called Gameplay.constants then modify the green part of the folowing (i highlighted all tect up to the end of what you want to find)
TXT
GameplayConstants
pingTime 10
zoomDistanceLevel0ScalarForPlanets 1.5
zoomDistanceLevel0ScalarForNonPlanets 5.0
zoomDistanceLevel0 1000
zoomDistanceLevel1 65000
zoomDistanceLevel2 4000000
nearFarThreshold 180000
baseHyperspaceRange 1000000.0
jumpAngle 45
timeForPeaceTreatyCooldown 100
EconomyData
DefaultSalvageRefundPercent 0.30
bountyPerExperiencePointMin 6
bountyPerExperiencePointMax 41
bountyThresholdMin 3000
bountyThresholdMax 63000
percOfBuildTimeForScuttleTime .5
buildCountSmallPerButtonPress 1
buildCountLargePerButtonPress 5
minTimeBetweenResourcePickUps 90.0
PlanetData
allegiancePassiveGainRate 0.000347222
allegiancePassiveLossRate -0.000347222
allegianceFriendlyMaxGainRate 0.000694444
allegianceEnemyMaxLossRate -0.000694444
allegianceGainFromCultureMax 0.1
startingPopulationPercOfMax 0.5
healthOnColonize 200.0
healthRegenRatePercWhenBombed .000
nearPlacementDistOffset 0
farPlacementDistOffset 9000
placementRadiusOffset 100
considerBeingBombedTimeForHealthRegen 20
considerBeingBombedTimeForPopulationGrowth 240
populationGrowthPercWhenBombed 0.50
minPropagatedCultureRate 0.005
culturePropagationPerc .5
cultureDecayRate -0.4
moduleConstructorRespawnTime 30
moduleConstructorRespawnTimeWithEnemies 300
baseTaxRatePerPopulation 0.025
planetBaseAllegianceAtDistanceCount 11
allegiance 1.00
allegiance 0.90
allegiance 0.80
allegiance 0.70
allegiance 0.55
allegiance 0.40
allegiance 0.25
allegiance 0.25
allegiance 0.25
allegiance 0.25
allegiance 0.25
planetCultureTakeOverPercWarning 0.1
experienceGainedForDestroying 400.0
scuttleTime 60.0
CapitalShipData
ExperienceLevelData:0
ExperienceNeededForNextLevel 200.0
ExperienceGainedForDestroying 60.0
UpgradePriceForNextLevel 1250.0
ExperienceLevelData:1
ExperienceNeededForNextLevel 500.0
ExperienceGainedForDestroying 80.0
UpgradePriceForNextLevel 1500.0
ExperienceLevelData:2
ExperienceNeededForNextLevel 900.0
ExperienceGainedForDestroying 110.0
UpgradePriceForNextLevel 1750.0
ExperienceLevelData:3
ExperienceNeededForNextLevel 1500.0
ExperienceGainedForDestroying 150.0
UpgradePriceForNextLevel 2000.0
ExperienceLevelData:4
ExperienceNeededForNextLevel 2300.0
ExperienceGainedForDestroying 200.0
UpgradePriceForNextLevel 4000.0
ExperienceLevelData:5
ExperienceNeededForNextLevel 3300.0
ExperienceGainedForDestroying 260.0
UpgradePriceForNextLevel 2400.0
ExperienceLevelData:6
ExperienceNeededForNextLevel 4500.0
ExperienceGainedForDestroying 310.0
UpgradePriceForNextLevel 2600.0
ExperienceLevelData:7
ExperienceNeededForNextLevel 6000.0
ExperienceGainedForDestroying 390.0
UpgradePriceForNextLevel 2800.0
ExperienceLevelData:8
ExperienceNeededForNextLevel 7800.0
ExperienceGainedForDestroying 480.0
UpgradePriceForNextLevel 3000.0
ExperienceLevelData:9
ExperienceNeededForNextLevel 0.0
ExperienceGainedForDestroying 580.0
UpgradePriceForNextLevel 0.0
LevelUpEffectName "CapitalShip_LevelUp"
LevelUpEffectSoundID "CAPITALSHIP_LEVELUP"
PurchaseNextLevelTime 90
neutralPlanetCultureRepelRateMultiplier 0.5
enemyPlanetCultureRepelRateMultiplier 0.0
make note that only capital ships can have levels.