I am not sure of any existing mod that does exactly what you want it to. But the changes you want to make are very easy to do.
If you haven't already, download the mod pack for 1.05 (we don't have an updated one for the beta patch).
All capital ships files are prefixed with CAPITALSHIP_ (CAPITALSHIP_TECHBATTLESHIP for the Kol, for example) and frigates/cruisers are prefixed with Frigate (FrigateTechLight for the Cobalt).
Tech is TEC, Phase is Vasari, Psi is Advent.
These files contain the ships' speeds, weapon ranges, weapon damages, and allow you to modify how many "rounds" the ships fire (so for example, you can make the TEC's autocannons either railgun-like, spitting out few projectiles every so often or a constant stream of fire).
Speeds and ranges are straight forward. Damage is set for each bank, since capital ships tend to have weapons on 3 sides (front, left, right). The weapon cooldown is tagged "preBuffCooldown" in the files. Frigates (except anti-fighter like flaks, and the Advent's Illuminator) only have frontal firing weapons.
If you have any more specific questions, feel free to ask 