I am trying to make a mod that implements some of the Beta 1.09 changes to balancing. The Beta 1.09 mentions some changes to the Vasari "Returning Armada" tech as follows:
-Returning Armada:
-Now costs 2500 credits, 200 Metal, 500 Crystal to activate.
-Fleet sizes summoned increased from 25-45 to 45-90 supply.
-Cooldown increased to 10 minutes at all levels.
-Phase Stabilizers now have 0 max antimatter.
The question I have is how to implement the fleet sizes summoned into the "FleetBeacon" file since the beta statement doesn't seem differentiate between levels 1 and 2 of the Returning Armada. The FleetBeacon(returning armada) file contains the following:
spawnShips
minFleetPoints 25.000000
maxFleetPoints 30.000000
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigatePhaseLight"
weight 2
randomShip
type "FrigatePhaseLongRange"
weight 6
randomShip
type "FrigatePhaseHeavy"
weight 6
randomShip
type "FrigatePhaseAntiFighter"
weight 3
randomShip
type "FrigatePhaseCarrier"
weight 5
spawnShips
minFleetPoints 40.000000
maxFleetPoints 45.000000
requiredShipCount 0
randomShipCount 5
randomShip
type "FrigatePhaseLight"
weight 2
randomShip
type "FrigatePhaseLongRange"
weight 6
randomShip
type "FrigatePhaseHeavy"
weight 6
randomShip
type "FrigatePhaseAntiFighter"
weight 3
randomShip
type "FrigatePhaseCarrier"
weight 5
If I change the minimum fleet size from 25 to 45 as stated in the beta log, then in level 1 my min fleet points is larger than the max: minFleetPoints 45.000000
maxFleetPoints 30.000000
I wonder if they meant that level 1 would be min: 25 max: 45 and level 2 would be min: 45 max: 90
Sorry for the confusing post, hope this makes sense to someone 