Okay, well it says "Material Found" and it works for a bunch of them,
Then some errors start happening:
1. "Ignoring Material Type (24) : DefaultLib.Material
(It does that for a couple of lines changing the last value)
THEN
2. Valid material not found for PolygonList:Default Lib.Material
(It does that for a couple of lines)
Then at the end all the vertex counts are 0.
I don't have all of the materials set up exactly right now, there's a couple on there, do I need to get all the materials set up perfectly before compiling? There's no placeholder or anything like that?