I have had Sins for about a month, but I've been so busy getting ready for school I havn't had the time to really get far ahead. As such the I have not played a Huge map yet, I also normally play random maps. Of the large maps I have only played the random multi map (so only 3 star systems). During my games the star systems are almost set up in a line, I normally start in the middle and one of the systems is normally empty. For this post I will refer to the star system futhest to the left as 1, middle 2, right 3.
What I've noticed is that I can jump from 1 straight to 3 without having to pass through 2. What concerns me about this is the fact that a lot of sins defence is based on choke points and bottlenecks, what this tells me is that once you have control of another star system you no longer have choke points, the enemy could easily gain hold of planets in your new solar system if you take your eyes away from it for a second. Now I don't know if this is true for bigger maps with even more solar systems in them, but if it is then it must be REAL hard to maintain your holdings once you start getting up to 3 or 4 solar systems. The first thing I thought of was of a match I was reading about on the forums, the match was from the map generator and it had I think 80 something solar systems. If you can jump all the way from the furthest to the furthest then I can only think it would be impossible to win that map.
I mean you use up so much logistics when you are building up your fleets it isn't even funny, how could you defend all of those. I know a solution would be to make your fleets smaller and station one at the star of each solar system you control, but come on, we all know how easy it is for a fleet to slip around another fleet and get out pretty much unscathed. And once you get down to the last solar system your fleets would be so stretched and the enemies fleets would all be massed into their solar system that when you consolidated several of your small fleets to attack the enemy would only have to send half of its' fleet to one of your now undefended systems and still be able to repel your invasion.
Anyway, is that the way it is on Huge maps or are solar systems chained in the larger maps.