Hiya folks,
workin on a mod right now that swaps out ship models, essentially, and ive followed through the modding supplements (thx IC and SD) that are provided in the "toolset". now im looking at the entity files, and want to designate which weapons/types fire out of which nulls i defined in XSI. but, in all of these sections (looking at vanilla ships for example), i don't see any calls to the XSI defined null points.
where do you tell it to have the hanger be from the p006-hanger null (for example), or the lasers from the poo5-weapon0 point? etc., etc., etc.
another quick question i have is, do you need to have/specify -da and -cl textures? like, if i dont care whether or not the ship (a.t.m.) has the right team color, or any bump-mapping, can i just not point it to any files for these?
thanks in advance!
-Boe