So while working on TB model and converting it to mesh it gave me this error.
Microsoft Windows [Version 6.0.6001]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.
c:\ConvertXSI>convertxsi tb0_4.xsi tb0_4.mesh
Material found: 'DefaultLib.Scene_Material'
cl = ''
nm = ''
da = ''
Unexpected texture file name: black canvas.bmp
Material found: 'DefaultLib.Phong'
cl = ''
nm = ''
da = ''
Ignoring extra uv channels.
Bounding Information Calculated - Radius:4345.11
Optimizing...
Pre-Optimization Vertex Count = 24198
Post-Optimization Vertex Count = 8121
Error *** Found duplicate vertex at [32.3 , 731.6 , 3037.7]
Error *** Found duplicate vertex at [-32.3 , 731.6 , 3037.7]
Error *** Found duplicate vertex at [32.3 , 731.6 , 3037.7]
Error *** Found duplicate vertex at [-32.3 , 731.6 , 3037.7]
Error *** Found duplicate vertex at [1022.3 , 425.5 , 253.0]
Error *** Found duplicate vertex at [893.0 , 479.0 , 253.0]
Error *** Found duplicate vertex at [1075.8 , 296.2 , 253.0]
Error *** Found duplicate vertex at [1022.3 , 425.5 , 253.0]
Error *** Found duplicate vertex at [1022.3 , 166.9 , 253.0]
Error *** Found duplicate vertex at [1075.8 , 296.2 , 253.0]
Error *** Found duplicate vertex at [893.0 , 113.4 , 253.0]
Error *** Found duplicate vertex at [1022.3 , 166.9 , 253.0]
Error *** Found duplicate vertex at [763.8 , 166.9 , 253.0]
Error *** Found duplicate vertex at [893.0 , 113.4 , 253.0]
Error *** Found duplicate vertex at [710.2 , 296.2 , 253.0]
Error *** Found duplicate vertex at [763.8 , 166.9 , 253.0]
Error *** Found duplicate vertex at [763.8 , 425.5 , 253.0]
Error *** Found duplicate vertex at [710.2 , 296.2 , 253.0]
Error *** Found duplicate vertex at [893.0 , 479.0 , 253.0]
Error *** Found duplicate vertex at [763.8 , 425.5 , 253.0]
The mesh loads fine in game but with developer.exe i get same error and also this
Assert @ c:\gs\gamma\03\CodeSource\Engine/Render/Mesh/Mesh.cpp(1003)
DirectXAssert: [!FAILED(dxVerifyHR)]
Context: D3DXValidMesh( pMesh, pAdjacency, & pErrorBuffer)
HR: (D3DXERR_INVALIDMESH)-Invalid mesh
This two errors scare me, but it doesnt affect the model as far as i can see, it loads up and builds fine, and doesnt seem to have any artifacts and so on. so if some one could explain how to fix this, i would apreciate it, otherwise i will probably leave it as it is...